Low djinks: Difference between revisions

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|romanji={{tt|Ranpu no majin|Lamp's genie}}
|romanji={{tt|Ranpu no majin|Lamp's genie}}
|old=None
|old=None
|firstappear=''[[Dragon Quest VI]]''
|firstappear={{DQ6}}
}}
}}


The '''Low djinks''' is a recurring monster in the {{DQSeries}}, first introduced in ''[[Dragon Quest VI]]''. It is a cloud-riding genie that can control the wind.
The '''Low djinks''' is a recurring {{MFamilies}} in the {{DQSeries}}, first introduced in {{Dragon Quest VI}}.
 
It is a cloud-riding genie that can control the wind.


==Characteristics==  
==Characteristics==  
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the '''[[malevolantern]]''', ripping into enemies with the worrisome '''[[Wind Sickles]]''' skill and the '''[[Backdraft]]''' buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the '''[[Swoosh]]''' spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the '''[[Malevolantern]]''', ripping into enemies with the worrisome '''[[Wind Sickles]]''' skill and the '''[[Backdraft]]''' buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the '''[[Swoosh]]''' spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.
{{Clear}}
{{Clear}}


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|spells=[[Swoosh]]
|spells=[[Swoosh]]
|skills=[[Backdraft]]<br>[[Wind Sickles]]
|skills=[[Backdraft]]<br>[[Wind Sickles]]
|locations=[[Dullerton]] Region<br>[[Everfrost Grotto]] (Called by Malevolantern)<br>[[Mt. Snowhere]]
|locations=[[Dullerton]] Region<br>[[Everfrost Grotto]] (Called by [[Malevolantern]])<br>[[Mt. Snowhere]]
|items=[[Seed of strength]]{{fraction|1|256}}
|items=[[Seed of strength]]{{fraction|1|256}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
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|remake-sprites=
|remake-sprites=
}}
}}
==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
{{Stub}}
==={{DQH2}}===
==={{DQH2}}===
{{DQH2Enemy
{{DQH2Enemy
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|romaji={{tt|Ranpu no majin|Lamp's genie}}
|romaji={{tt|Ranpu no majin|Lamp's genie}}
|listNumber=#109
|listNumber=#109
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.<br/>His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.<br>His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
|image=[[File:Low djinks DQH2.png|100px]]
|image=[[File:Low djinks DQH2.png|100px]]
|exp=8733
|exp=8733
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==={{DQTact}}===
==={{DQTact}}===
Low djinks appears as an A-rank monster of the [[Demon family]] as part of the limited ''Dragon Quest VI'' event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
Low djinks appears as an A-rank {{MFamilies}} of the [[Demon family]] as part of the limited {{Dragon Quest VI}} event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
{{DQTactEnemy
{{DQTactEnemy
|name=Low djinks
|name=Low djinks
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|romanji=Ranpu no majin
|romanji=Ranpu no majin
|sprite=[[Image:DQT Low Djinks.png|275px]]
|sprite=[[Image:DQT Low Djinks.png|275px]]
|family=[[Image:Tact Icon Devil.png|48px]]<br>Demon
|family=[[Image:Tact Icon Devil.png|48px]]<br>{{Demon}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
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|bskill2=[[Swoosh]]{{tt|*|Level 28}}
|bskill2=[[Swoosh]]{{tt|*|Level 28}}
|bskill3=[[Wind Guard]]{{tt|*|Level 42}}
|bskill3=[[Wind Guard]]{{tt|*|Level 42}}
|askill1=Woosh-type Spell Potency +10% / Stats Up
|askill1=[[Woosh]]-type Spell Potency +10%/Stats Up
|askill2=Bang Res +25 / Stats Up
|askill2=[[Bang]] Res +25/Stats Up
|askill3=Swoosh Potency +5% / Stats Up
|askill3=[[Swoosh]] Potency +5%/Stats Up
|askill4=Zap Res +25 / Stats Up
|askill4=[[Zap]] Res +25/Stats Up
|askill5=Swoosh Potency +5% / Stats Up
|askill5=[[Swoosh]] Potency +5%/Stats Up
|lperk1=Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
|lperk1=Raises [[Woosh]]-type potency of allies, including himself, by 5% in a 5x5 square around him.
|bperk1=WIS +10
|bperk1={{WIS}} +10
|bperk2=Max MP +10
|bperk2=Max {{MP}} +10
|bperk3=Swoosh Potency +2%
|bperk3=[[Swoosh]] Potency +2%
|aperk1='''Woosh-type Spell Potency +10%''': Raises [[Woosh]]-type spell potency by 10%.
|aperk1='''[[Woosh]]-type Spell Potency +10%''': Raises [[Woosh]]-type spell potency by 10%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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==Etymology==
==Etymology==
The '''low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.   
The '''Low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.   
    
    
==Related Enemies==
==Related Enemies==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQX Lamp Majin.jpg|A low djinks in ''X''.
DQX Lamp Majin.jpg|A Low djinks in {{X}}.
Image:DQR Lamp Majin.png|''Rivals'' card
DQR Lamp Majin.png|{{Rivals}} card.
Image:DQTCG Low Djinks.jpg|''DQ'' Trading Card
DQTCG Low Djinks.jpg|{{DQ}} Trading Card.
</gallery></center>
</gallery></center>



Revision as of 07:15, 5 January 2024

The Low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI.

It is a cloud-riding genie that can control the wind.

Characteristics

This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the Malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.

Appearances

Dragon Quest VI: Realms of Revelation

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#111
Recruit Rate
N/a
Experience *
300
Gold
69
HP *
304
MP
14
Attack
150
Defence
94
Agility
68
Evasion
164
Spell(s)
Swoosh
Location(s)
Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Item(s) dropped
Seed of strength1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
100%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance
15%
Fuddle resistance *
50%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
50%
Stun resistance *
50%
Sap resistance *
15%
Army resistance *
60%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest X

Dragon Quest Heroes II

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
8733 535g Yes
List No. #109
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket

Dragon Quest Tact

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest Tact
Stats


Family Rank Role

Demon

Magic
Max Level HP MP Move
120 865 347 4
Attack Defense Agility Wisdom Weight
266 241 432 265 35
Basic Skills
First Second Third
Wind Sickles Swoosh* Wind Guard*
Awakening Skills
First Second Third
Woosh-type Spell Potency +10%/Stats Up Bang Res +25/Stats Up Swoosh Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Swoosh Potency +5%/Stats Up
Leader Perks
First
Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +10 Max MP +10 Swoosh Potency +2%
Perk Details
First
Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Immune Super Weak Half Res Normal

Etymology

The Low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Related Enemies

Similar Species

Close Cousins

Gallery