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| {{Character
| | [[Image:dq8hero.png|right]] |
| |Name=Hero
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| |Game=Dragon Quest VIII
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| |Image=[[Image:Dq8-hero.jpg|200px]]
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| |Sprite=
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| |Japanese name=ヒーロ
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| |Roumaji=Hiiro
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| |Title= Captain of the Guard
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| |Class=Hero
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| |Race=Half-human, half-Dragovian
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| |Age=20
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| |}} | |
| The '''Hero of Dragon Quest VIII''' was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions [[Trode]], [[Medea]] and [[Munchie]], the faithful mouse who lives in the Hero's bag.
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| The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs. | | The '''Hero''' from [[Square Enix|Square Enix's]] ''[[Dragon Quest VIII]]'' is one of the castle guards of [[Trodain]]. He is the son of [[Eltrio]] and [[Xia]], and the nephew of [[Clavius|King Clavius]] of [[Argonia]]. By the end of the [[Dragon Quest VIII|game]] he has become captain of the guard, and the son-in-law of [[Trode|King Trode]] after marrying [[Medea|Princess Medea]]. |
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| ==Appearance and Personality== | | ==Background== |
| | <small>''This section requires expansion.</small> |
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| Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.
| | For much of ''Dragon Quest VIII'', the hero journeys with his mouse friend, [[Munchie]], and King Trode, Medea, and [[Yangus]]. The hero is eventually joined by [[Jessica]] and [[Angelo]]. |
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| In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. ''Dragon Quest VIII'' has a character's in-game appearance change based on their weapon and shield, a first for the series.
| | ==Appearance== |
| | [[Image:dq8hero2.jpg|left]] |
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| ==Munchie== | | ==Equipment== |
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| The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.
| | ==Experience Levels== |
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| ==Abilities== | | ==Skills== |
| ===Sword===
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| Points Name MP Target Tension Oomph Info
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| 4 Attack + 5 - Auto - - -
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| 9 Dragon Slash 0 1 Yes Yes Inflicts 150% damage on dragons (otherwise normal damage)
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| 15 Flame Slash 0 1 Yes Yes Inflicts 150% damage (reduced if enemy is resistant to fire)
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| 22 Attack + 10 - Auto - - -
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| 30 Metal Slash 0 1 Yes No Inflicts 1-2 damage on metal monsters
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| 40 Critical Hit % - Auto - - -
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| 52 Falcon Slash 0 1 Yes Yes 2 slashes per attach each ~75%
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| 66 Attack + 26 - Auto - - -
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| 82 Miracle Slash 4 1 Yes Yes Inflicts 125% damage and restores your HP by 50% of damage
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| 100 Gigaslash 20 Group Yes No Inflicts up to 239 damage to each member of a group
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| 100* Gigagash 20 Group Yes No Inflicts up to 331 damage to each member of a group
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| *Requires 100 points in both swords and courage
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| ===Boomerang=== | | ===Swords=== |
| Points Name MP Target Tension Oomph Info | | {| style="width:100%; height:100px; text-align:center" border="1" |
| 6 Crosscutter Throw 2 All Yes Yes The first enemy is hit twice.
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E" |
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| | | Points || Name || MP || Target || Tension || Oomph || Info |
| 12 Attack + 5 - Auto - - -
| | |- style="font-weight:normal" |
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| | | 4 || Attack +5 || - || Auto || - || - || - |
| 18 Power Throw 4 All Yes Yes Slightly less damage but damage is shared out equally
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| | | 9 || Dragon Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage to dragons. |
| 25 Attack + 10 - Auto - - -
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| | | 15 || Flame Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage; amount is reduced if enemy is resistant to fire. |
| 32 Firebird Throw 6 All Yes No 36-44 damage to all enemies
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| | | 22 || Attack +10 || - || Auto || - || - || - |
| 40 Attack + 15 - Auto - - -
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| | | 30 || Metal Slash || 0 || 1 || Yes || No || Inflicts 1-2 damage on metal monsters. |
| 52 Super Throw 4 All Yes Yes More powerful version on 'Power Throw' Damage approx: 150%
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| | | 40 || Critical Hit % || - || Auto || - || - || - |
| 66 Attack + 20 - Auto - - -
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| | | 52 || Falcon Slash || 0 || 1 || Yes || Yes || 2 slashes per attack, each ~75% |
| 82 Starburst Throw 8 All Yes No 76-84 damage to all enemies
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| 100 Gigathrow 15 1 Yes No Inflicts up to 284 damage to a single enemy
| | | 66 || Attack +26 || - || Auto || - || - || - |
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| | | 82 || Miracle Slash || 4 || 1 || Yes || Yes || Inflicts 125% damage and restores your HP by 50% of the damage inflicted. |
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| | | 100 || Gigaslash || 20 || Group || Yes || No || Inflicts up to 239 damage to each member of an enemy group. |
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| | | ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group. |
| | |} |
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| ===Spear=== | | ===Boomerangs=== |
| Points Name MP Target Tension Oomph Info | | {| style="width:100%; height:100px; text-align:center" border="1" |
| 3 Attack + 5 - Auto - - -
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E" |
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| | | Points || Name || MP || Target || Tension || Oomph || Info |
| 7 Mercurial Thrust 0 1 Yes Yes The Hero is first to attack Damage approx: 80%
| | |- style="font-weight:normal" |
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| | | 6 || Crosscutter Throw || 2 || All || Yes || Yes || The first enemy is hit twice. |
| 12 Thunder Thrust 3 1 Yes No A hit highly likley to be a critacal hit
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| | | 12 || Attack +5 || - || Auto || - || - || - |
| 18 Attack + 10 - Auto - - -
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| | | 18 || Power Throw || 4 || All || Yes || Yes || Slightly less damage but damage is shared out equally. |
| 25 Multithrust 4 1-4 Yes Yes 3-4 thrusts per attack at approx: 50% damage each
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| | | 25 || Attack +10 || - || Auto || - || - || - |
| 34 Critical hit % - Auto - - -
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| | | 32 || Firebird Throw || 6 || All || Yes || No || 36-44 damage to all enemies. |
| 45 Clean Sweep 0 Group Yes Yes Initial damage approx: 80% decreases from left to right
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| | | 40 || Attack +15 || - || Auto || - || - || - |
| 59 Lightning Thrust 0 1 No No More powerful version of Thunder Thrust (all hits critical)
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| | | 52 || Super Throw || 4 || All || Yes || Yes || More powerful version on 'Power Throw' Damage approx: 150% |
| 77 Attack + 25 - Auto - - -
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| 100 Lightning Storm 25 All Yes No Inflicts 190-220 damage on all enemies
| | | 66 || Attack +20 || - || Auto || - || - || - |
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| | | 82 || Starburst Throw || 8 || All || Yes || No || 76-84 damage to all enemies. |
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| | | 100 || Gigathrow || 15 || 1 || Yes || No || Inflicts up to 284 damage to a single enemy. |
| | |} |
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| | ===Spears=== |
| | {| style="width:100%; height:100px; text-align:center" border="1" |
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E" |
| | | Points || Name || MP || Target || Tension || Oomph || Info |
| | |- style="font-weight:normal" |
| | | 3 || Attack +5 || - || Auto || - || - || - |
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| | | 7 || Mercurial Thrust || 0 || 1 || Yes || Yes || The Hero is first to attack; Damage approx: 80% |
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| | | 12 || Thunder Thrust || 3 || 1 || Yes || No || A hit highly likely to be a critical hit. |
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| | | 18 || Attack +10 || - || Auto || - || - || - |
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| | | 25 || Multithrust || 4 || 1-4 || Yes || Yes || 3-4 thrusts per attack at approx. 50% damage each. |
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| | | 34 || Critical hit % || - || Auto || - || - || - |
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| | | 45 || Clean Sweep || 0 || Group || Yes || Yes || Initial damage approx: 80% decreases from left to right |
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| | | 59 || Lightning Thrust || 0 || 1 || No || No || More powerful version of Thunder Thrust (all hits critical) |
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| | | 77 || Attack +25 || - || Auto || - || - || - |
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| | | 100 || Lightning Storm || 25 || All || Yes || No || Inflicts 190-220 damage on all enemies. |
| | |} |
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| ===Fisticuffs=== | | ===Fisticuffs=== |
| Points Name MP Target Tension Oomph Info | | {| style="width:100%; height:100px; text-align:center" border="1" |
| 4 Attack + 5 - Auto - - -
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E" |
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| | | Points || Name || MP || Target || Tension || Oomph || Info |
| 11 Defending Champion 0 Self Yes No More powerful defending action (damage reduced by 90%)
| | |- style="font-weight:normal" |
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| | | 4 || Attack +5 || - || Auto || - || - || - |
| 17 Stones' Throw 0 Group Yes No 8-20 damage on a group of enemies
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| | | 11 || Defending Champion || 0 || Self || Yes || No || More powerful defending action (damage reduced by 90%) |
| 24 Knuckle Sandwich 2 1 No Yes Inflicts 150% points of damage
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| | | 17 || Stones' Throw || 0 || Group || Yes || No || 8-20 damage on a group of enemies |
| 33 Attack + 20 - Auto - - -
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| | | 24 || Knuckle Sandwich || 2 || 1 || No || Yes || Inflicts 150% points of damage |
| 42 Thin Air 2 All Yes No Inflicts up to 132 points of damage on all enemies
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| | | 33 || Attack +20 || - || Auto || - || - || - |
| 52 Critical Hit % - Auto - - -
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| | | 42 || Thin Air || 2 || All || Yes || No || Inflicts up to 132 points of damage on all enemies |
| 70 Multifists 0 1-4 Yes Yes 4 blows per attack each at approx: 33%
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| | | 52 || Critical Hit % || - || Auto || - || - || - |
| 82 Boulder Toss 4 All Yes No Inflicts 72-104 damage on all enemies
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| 100 Attack + 50 - Auto - - -
| | | 70 || Multifists || 0 || 1-4 || Yes || Yes || 4 blows per attack each at approx: 33% |
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| | | 82 || Boulder Toss || 4 || All || Yes || No || Inflicts 72-104 damage on all enemies |
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| | | 100 || Attack +50 || - || Auto || - || - || - |
| | |} |
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| ===Courage=== | | ===Courage=== |
| Points Name MP Target Tension Oomph Info | | {| style="width:100%; height:100px; text-align:center" border="1" |
| 8 Zoom 1 - - - Teleports player to entrance of known location (outdoors only)
| | |-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E" |
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| | | Points || Name || MP || Target || Tension || Oomph || Info |
| 16 Tingle 2 Party No No Cures party of sleep and paralyed status changes
| | |- style="font-weight:normal" |
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| | | 8 || [[Zoom]] || 1 || - || - || - || Teleports player to entrance of a known location. |
| 28 Holy Protection 4 - - - Random battles against weak monsters are avoided
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| | | 16 || [[Tingle]] || 2 || Party || No || No || Cures party of sleep and paralyed status ailments |
| 40 Fizzle 3 Group No No Prevents enemy group from using magic
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| | | 28 || [[Holy Protection]] || 4 || - || - || - || Random battles against weak monsters are avoided |
| 48 Zap 6 All Yes No Inflicts up to 88 damage on all enemies
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| | | 40 || [[Fizzle]] || 3 || Group || No || No || May prevent enemy group from using magic |
| 56 MP Used 3/4 - Auto - - -
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| | | 48 || [[Zap]] || 6 || All || Yes || No || Inflicts up to 88 damage on all enemies |
| 70 Kamikazee 1 All - - The Hero sacrifises himself to deal high damage to all enemies
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| | | 56 || MP Used 3/4 || - || Auto || - || - || - |
| 82 Omniheal 36 Party - - Restores full HP to all party members
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| | | 70 || [[Kamikazee]] || 1 || All || - || - || The Hero sacrifices his life to deal high damage to all enemies |
| 90 MP Used 1/2 - Auto - - -
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| | | 82 || [[Omniheal]] || 36 || Party || - || - || Restores full HP to all party members |
| 100 Kazap 15 Group - - Inflicts up to 220 damage on a group of monsters
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| 100 See Gigaslash/Gigagash on Sword skills
| | | 90 || MP Used 1/2 || - || Auto || - || - || - |
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| ===Magic===
| | | 100 || [[Kazap]] || 15 || Group || - || - || Inflicts up to 220 damage on a group of monsters. |
| Level - Name MP Target Tension Info
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| 3 Heal 2 1 Yes Restores 30-40 HP to one character
| | | ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group. |
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| 4 Squelch 2 1 No Cures one character of poison and envenomated status changes
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| 6 Evac 2 - No Teleports player back to dungeon enterance (Dungeons only)
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| 11 Sizz 4 Group Yes Inflicts up to 35 fire damage on each member of a group
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| 18 Midheal 3 1 Yes Restores 75-90 HP to one character
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| 20 Sizzle 6 Group Yes Inflicts up to 62 fire damage on each member of a group
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| 27 Fullheal 6 1 No Restores all HP to one character
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| 29 Zing 8 1 No Revives a dead character with 50% of HP (50% success rate)
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| 32 Kasizzle 10 Group Yes Inflicts up to 170 fire damage on each member of a group
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| 65 Dragon Soul 64 1 Yes Inflicts more than 400 damage to one enemy
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| ==Skill Tips==
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| '''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.
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| '''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
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| '''Boomerangs''' are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing to differents skills.
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| '''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
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| '''Courage''' is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
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| '''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit %'').
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| Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.
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| However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.
| | ==Spells== |
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| {{DQVIII}}
| | ==See Also== |
| [[Category:Protagonists]] | | *[[Angelo]] |
| [[Category:Dragon Quest VIII characters]] | | *[[Jessica]] |
| | *[[Medea]] |
| | *[[Trode]] |
| | *[[Yangus]] |