Incarnus: Difference between revisions
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[[File:DQMJ Joker Incarnus.png|right|border|275px]] | [[File:DQMJ Joker Incarnus.png|right|border|275px]] | ||
The '''Incarnus''' is a special | The '''Incarnus''' is a special {{MFamilies}} that evolves into different formes. The Incarnus is only known to appear when there are overt signs of a great catastrophe coming. It was featured in {{DQMJ}} and post-game in {{DQMJ2}}. All ten of its formes are members of the [[Boss family]]. | ||
==Formes== | ==Formes== | ||
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The Incarnus makes its debut in this game. Throughout the storyline, it is revealed that the Incarnus must achieve its ultimate form in order to stop an impending catastrophe. | The Incarnus makes its debut in this game. Throughout the storyline, it is revealed that the Incarnus must achieve its ultimate form in order to stop an impending catastrophe. | ||
The Incarnus first appears at the peak of [[Infant Isle]], where [[Solitaire]] unsuccessfully tries to scout it. It then appears in a cave in [[Xeroph Isle]], battling an [[Orc]] and is badly wounded. The | The Incarnus first appears at the peak of [[Infant Isle]], where [[Solitaire]] unsuccessfully tries to scout it. It then appears in a cave in [[Xeroph Isle]], battling an [[Orc]] and is badly wounded. The {{Hero Joker 1}} witnesses this, saves the Incarnus from the [[Orc]], and takes it to the nearby Scoutpost for healing, which is done so by [[Dr. Snap]]. The Incarnus joins the {{Hero Joker 1}} at this point. | ||
From here on, a secondary goal for the Hero (alongside collecting Darkonium crystals for the Scout Challenge) is escorting the Incarnus to the various shrines scattered throughout the [[Green Bays]] archipelago. At these points, the Incarnus will change into its various forms and reveal more about itself and its purpose to the Hero. | From here on, a secondary goal for the {{Hero Joker 1}} (alongside collecting Darkonium crystals for the Scout Challenge) is escorting the Incarnus to the various shrines scattered throughout the [[Green Bays]] archipelago. At these points, the Incarnus will change into its various forms and reveal more about itself and its purpose to the {{Hero Joker 1}}. | ||
By the climax of the storyline, the Hero has fulfilled the requirements for the finals of the Scout Challenge. Here, the Incarnus is in its Wulfspace Ace form. In the final round, the Incarnus inadvertently insults Solitaire by calling her "Ginny Rummy", her real name, resulting in Solitaire attacking the Incarnus, getting disqualified and making the Hero the winner. Dr Snap escorts the Hero to his office to present him with the prize, the Mark which the Incarnus needs to fulfill its mission. However, Snap ambushes the duo, revealing his true malicious intentions and corrupts the Incarnus with the Darkonium orb, formed with the vast number of crystals collected by the participants. The Incarnus is changed into its Ace of Spades form, brainwashed into thinking its goal is to open the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]], a paradise for monsters, and leaves the Hero | By the climax of the storyline, the {{Hero Joker 1}} has fulfilled the requirements for the finals of the Scout Challenge. Here, the Incarnus is in its Wulfspace Ace form. In the final round, the Incarnus inadvertently insults Solitaire by calling her "Ginny Rummy", her real name, resulting in Solitaire attacking the Incarnus, getting disqualified and making the {{Hero Joker 1}} the winner. Dr Snap escorts the {{Hero Joker 1}} to his office to present him with the prize, the Mark which the Incarnus needs to fulfill its mission. However, Snap ambushes the duo, revealing his true malicious intentions and corrupts the Incarnus with the Darkonium orb, formed with the vast number of crystals collected by the participants. The Incarnus is changed into its Ace of Spades form, brainwashed into thinking its goal is to open the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]], a paradise for monsters, and leaves the {{Hero Joker 1}} party. When Dr Snap presents the demonic beast with the Mark, it senses that the item is a fake, a decoy left in a robbery that occurred previously. The Ace of Spades is able to sense the real Mark's location, however, and it and Snap takes off to retrieve the stolen Mark, leaving the {{Hero Joker 1}} unconscious in the commissioner's office. | ||
Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the Hero. It engages the Hero in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the Hero's newly-acquired baryon sphere, and rejoins the Hero's party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the Hero defeat Dr Snapped and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the Hero and the Incarnus are reunited, and the main storyline ends here. | Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the {{Hero Joker 1}}. It engages the {{Hero Joker 1}} in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the {{Hero Joker 1}}'s newly-acquired baryon sphere, and rejoins the {{Hero Joker 1}}'s party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the {{Hero Joker 1}} defeat [[Dr. Snapped]] and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the {{Hero Joker 1}} and the Incarnus are reunited, and the main storyline ends here. | ||
The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing. Synthesis with the Nature family will produce Wulfspade; synthesis with the Demon family will produce Hawkheart; synthesis with the Material family will produce Cluboon; synthesis with the Beast family will produce Diamagon. Synthesis with any other family will produce its current form. However, each form will have to be accessed via the shrines before it is obtainable via synthesis. Any synthesizing recipes that would normally produce the inaccessible form will result in its current form. Once the Incarnus obtains its Wulfspade Ace form after clearing the fourth and final shrine, it cannot be synthesized into any other form until the post-game. In addition, while synthesizing the Incarnus with a Rank A or above monster of the applicable families will produce the ace form post-game, doing so before clearing the main storyline will result in the baby form. In order to synthesize the Ace of Spades and the Wildcard forms (which requires synthesis with Leopold and Empyrea, respectively), the Incarnus will need to be in its Wulfspade Ace form. The Incarnus cannot be released from the Hero's storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate. | The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing. Synthesis with the Nature family will produce Wulfspade; synthesis with the Demon family will produce Hawkheart; synthesis with the Material family will produce Cluboon; synthesis with the Beast family will produce Diamagon. Synthesis with any other family will produce its current form. However, each form will have to be accessed via the shrines before it is obtainable via synthesis. Any synthesizing recipes that would normally produce the inaccessible form will result in its current form. Once the Incarnus obtains its Wulfspade Ace form after clearing the fourth and final shrine, it cannot be synthesized into any other form until the post-game. In addition, while synthesizing the Incarnus with a Rank A or above monster of the applicable families will produce the ace form post-game, doing so before clearing the main storyline will result in the baby form. In order to synthesize the Ace of Spades and the Wildcard forms (which requires synthesis with Leopold and Empyrea, respectively), the Incarnus will need to be in its Wulfspade Ace form. The Incarnus cannot be released from the {{Hero Joker 1}}'s storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate. | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||