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|romanji={{tt|Kirā mashin|Killer machine}}
|romanji={{tt|Kirā mashin|Killer machine}}
|old=Attackbot, roboster
|old=Attackbot, roboster
|firstappear=''[[Dragon Quest II]]''
|firstappear={{Dragon Quest II}}
}}
}}
The '''Killing Machine''' is a recurring enemy in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. First introduced in ''[[Dragon Quest II]]'', it is a quadrupedal robot and one of the few mechanical monsters featured in the series.
The '''Killing Machine''' is a recurring enemy in the {{DQSeries}}. First introduced in {{DQ2}}, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.


==Characteristics==
==Characteristics==
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.


Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before ''Dragon Quest VIII'' gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before {{Dragon Quest VIII}} gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
 
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
{{DQ2Enemy
{{DQ2Enemy
|name=Killing Machine
|name=Killing Machine
Line 57: Line 58:
|remake-kasap-resist={{fraction|0|7}}
|remake-kasap-resist={{fraction|0|7}}
}}
}}
===''[[Dragon Quest V]]''===
 
==={{DQ5}===
The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by [[Nimzo]] as reinforcements. It is possible to [[killing machine (Recruit)|recruit]] a killing machine for the team, though the odds of one wanting to join the player are extremely low.
The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by [[Nimzo]] as reinforcements. It is possible to [[killing machine (Recruit)|recruit]] a killing machine for the team, though the odds of one wanting to join the player are extremely low.
{{DQ5Enemy
{{DQ5Enemy
Line 101: Line 103:
}}
}}


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.


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|remake-changes=
|remake-changes=
}}
}}
===''[[Dragon Quest IX]]''===
 
==={{DQ9}}===
{{Enemy
{{Enemy
|float=
|float=
|image=
|image=
|name=Killing Machine
|name=Killing Machine
|game=''[[Dragon Quest IX]]''
|game={{Dragon Quest IX}}
|console=DS
|console=DS
|romanji=
|romanji=
Line 165: Line 168:
|experience=1880
|experience=1880
|gold=168
|gold=168
|droppedItem=[[Iron nails]] (common, 1/16)<br>[[Seed of agility]] (rare, 1/256)
|droppedItem={{Iron nails 9}} (common, 1/16)<br>[[Seed of agility]] (rare, 1/256)
|skills=
|skills=
|spells=
|spells=
Line 171: Line 174:
|bestiaryNumber=087
|bestiaryNumber=087
|description=These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.<br><br>Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.
|description=These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.<br><br>Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Tower of Nod]]<br>[[Djust Desert]] (high ground)<br>[[Grotto]]
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Tower of Nod]]<br>[[Djust Desert]] (high ground)<br>{{Grotto}}
|}}
|}}
===''[[Dragon Quest Monsters]]''===
 
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=Roboster
|name=Roboster
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|family= [[Material family|Material]]
|family= [[Material family|Material]]
|in-game-description=
|in-game-description=
|abilities=[[Mercurial Thrust | SquallHit]], [[Multislice | RainSlash]], [[BiAttack]]
|abilities=[[Mercurial Thrust|SquallHit]], [[Multislice|RainSlash]], [[BiAttack]]
|habitat=[[List of teleportals in Dragon Quest Monsters | Bazaar Gate #2]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Bazaar Gate #2]]
|breeding=[[Material family]] x [[Grizzly]], [[GulpBeast]], [[KingLeo]], [[SkulRider]], [[Trumpeter]]
|breeding=[[Material family]] x [[Ursa major|Grizzly]], [[Drackal|GulpBeast]], [[Marquis de Léon|KingLeo]], [[Skullrider|SkulRider]], [[Eyevory tusk-tusk|Trumpeter]]
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Weak
|sizz-resist=Weak
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Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.
Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
{{DQM2Enemy
{{DQM2Enemy
|name=
|name=
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|family= [[Material]]
|family= [[Material]]
|in-game-description=
|in-game-description=
|abilities=[[BiAttack]], [[RainSlash]], [[SquallHit]]
|abilities=[[BiAttack]], [[Multislice|RainSlash]], [[Mercurial Thrust|SquallHit]]
|habitat=[[Sky World]] (Cobi's Journey)
|habitat=[[Sky World]] (Cobi's Journey)
|breeding=[[Material family]] x [[Grizzly]], [[GulpBeast]], [[KingLeo]], [[SkulRider]], [[Trumpeter]]<br>[[SabreMan]] x [[DeadNoble]], [[EvilArmor]], [[GreatDrak]], [[Grendal]], [[Ogre]], [[Skeletor]], [[SlimeBorg]], [[Unicorn]]
|breeding=[[Material family]] x [[Ursa major|Grizzly]], [[Drackal|GulpBeast]], [[Marquis de Léon|KingLeo]], [[Skullrider|SkulRider]], [[Eyevory tusk-tusk|Trumpeter]]<br>[[Erazor blade|SabreMan]] x [[Bone baron|DeadNoble]], [[Harmour|EvilArmor]], [[Great dragon|GreatDrak]], [[Thwarthog|Grendal]], [[Ogre]], [[Skeleton swordsman (recurring)|Skeletor]], [[Cyber slime|SlimeBorg]], [[Ewwnicorn|Unicorn]]
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Weak
|sizz-resist=Weak
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}}
}}


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===
The Roboster is a four-star member of the [[Material family]] with a weight of 4. It naturally learns [[Save Power]], [[Fang Block]] and [[Paralysis Attack | Numb Hit]]. Its in-game description reads "A completed puppet who walks on four legs."
The Roboster is a four-star member of the [[Material family]] with a weight of 4. It naturally learns [[Save Power]], [[Fang Block]] and [[Paralysis Attack|Numb Hit]]. Its in-game description reads "A completed puppet who walks on four legs."
{{Stub}}
{{Stub}}


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===
{{DQMJmonster
{{DQMJmonster
|name = Killing machine
|name = Killing machine
|image =   
|image =   
|family = [[Material family | Material]]
|family = [[Material family|Material]]
|rank = S
|rank = S
|description = ''These mechanical monstrosities were manufactured to menace all mankind.''
|description = ''These mechanical monstrosities were manufactured to menace all mankind.''
|weapons = Swords, Spears, Axes, Staves
|weapons = Swords, Spears, Axes, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Double Trouble]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Double Trouble]]
|resistances = Vulnerable to Bang, Whackproof, Dazzleproof
|resistances = Vulnerable to Bang, Whackproof, Dazzleproof
|skill = [[Assassin]]
|skill = [[Assassin]]
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{{clear}}
{{clear}}


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
 
==={{DQMJ2P}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Heroes: Rocket Slime]]''===
 
==={{DQHRS}}===
Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in ''Dragon Quest VIII''. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.
Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in ''Dragon Quest VIII''. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.


Line 342: Line 348:
*[[Hunter mech]]
*[[Hunter mech]]
*[[Type G0]]
*[[Type G0]]
===Close Cousins===
===Close Cousins===
*[[Overkilling machine]]
*[[Overkilling machine]]
Line 357: Line 364:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Killing machine original art.png|Famicom artwork
Killing machine original art.png|Famicom artwork.
Image:Roboster.png|''Dragon Quest Monsters'' sprite.
Roboster.png|''Dragon Quest Monsters'' sprite.
Image:DQHRS_Killing_Machine.png|''[[Dragon Quest Heroes: Rocket Slime|Rocket Slime]]''.
DQHRS_Killing_Machine.png|''[[Dragon Quest Heroes: Rocket Slime|Rocket Slime]]''.
Image:Killingmachine DQMJ DS.png|''Dragon Quest Monsters: Joker''.
Killingmachine DQMJ DS.png|''Dragon Quest Monsters: Joker''.
Image:DQTCG Killing machine.png|''DQ'' Trading Card Game card.
DQTCG Killing machine.png|''DQ'' Trading Card Game card.
Image:DQH_Killing_Machine.png|''Dragon Quest Heroes''.
DQH_Killing_Machine.png|''Dragon Quest Heroes''.
Image:DQHII Killing Machine Bowgun.png|''Dragon Quest Heroes II'' weapon the Robo-Bow.
DQHII Killing Machine Bowgun.png|''Dragon Quest Heroes II'' weapon the Robo-Bow.
Image:DQHII Angelo RoboBow.jpg|[[Angelo]] wielding the Robo-Bow.
DQHII Angelo RoboBow.jpg|[[Angelo]] wielding the Robo-Bow.
DQ Stars Android Killing Machine 1.jpg|Appearance in {{Stars}}.
DQ Stars Android Killing Machine 2.jpg|
</gallery></center>
</gallery></center>



Revision as of 22:29, 1 November 2020

The Killing Machine is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

Characteristics

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.

Appearances

Dragon Quest II: Luminaries of the Legendary Line


{{DQ5}

The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.

Killing machine
Big Book of Beasts No. : 165
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
179 0 633 74 185 185 98 0/64 1/256
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
20% 20% 20% 100% 100% 100% 100% 100% 100% 0%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
100% 100% 100% 20% 67% 100% 100% 67% 0%
Additional information
Spells Skills Locations Dropped item
None Always acts twice
Flails weapon (125% damage)
Slashes character (125% damage)
Nadiria
Mt. Zugzwang
Spiked armour132
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.

Killing machine
Defeated Monster List No. : 168
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Machine 165 0 315 58 158 146 90 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 50% 50% 50% 0% 50% 50% 50% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Fire an arrow (125%)
Kacrackle Slash
Laser strike (50~60)
Slash violently (125%)
Blizzard Peaks
Dragon Graveyard
Iron cuirass164
Steel broadsword1128
Description Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Notable changes in the remake


Dragon Quest IX: Sentinels of the Starry Skies

#087 - Killing Machine
HP MP Experience Gold
182 0 1880 168
Attack Defense Speed
155 216 164
Dropped Item Template:Iron nails 9 (common, 1/16)
Seed of agility (rare, 1/256)
Locations Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
Family Machine
Bestiary # 087
Game Dragon Quest IX
Console DS
Description These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Dragon Quest Monsters

Roboster
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 40 3/5 1/5 2/5 2/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Weak Weak Weak Weak Strong Strong Weak None Weak
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
None None None Immune Immune Strong Strong None Strong
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak None None None Strong None None Weak
Additional information
Description
Skills SquallHit, RainSlash, BiAttack
Location Bazaar Gate #2
Breeding Chart Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2

Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 40 7/10 3/10 6/10 6/10 7/10 6/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Weak Weak Weak Weak Strong Strong Weak None None
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Weak None None None Immune Immune Strong Strong None
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Strong Weak None None None Strong None None Weak
Additional information
Description
Skills BiAttack, RainSlash, SquallHit
Location Sky World (Cobi's Journey)
Breeding Chart Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter
SabreMan x DeadNoble, EvilArmor, GreatDrak, Grendal, Ogre, Skeletor, SlimeBorg, Unicorn

Dragon Quest Monsters: Caravan Heart

The Roboster is a four-star member of the Material family with a weight of 4. It naturally learns Save Power, Fang Block and Numb Hit. Its in-game description reads "A completed puppet who walks on four legs."

Dragon Quest Monsters: Joker

Killing machine
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material S ? ? ? ? ? ?
Traits Skills Resistances
Double Trouble Assassin Vulnerable to Bang, Whackproof, Dazzleproof
Additional information
Description These mechanical monstrosities were manufactured to menace all mankind.
Weapons Swords, Spears, Axes, Staves
Location -
Breeding chart Hunter mech x Mechan-o'-wyrm or Phantom swordsman

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Heroes: Rocket Slime

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Killing machine
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
64 64g
List No. 018
Field Notes Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Location(s) Big-Eye Boulevard (Grudge Match: Blue Behemoth), Cyclops City (Showdown: Terracotta Titan), Dawnsholm (Recruit), Dual Duel Dell (Grudge Match: Devilish Duo), The Shrine of Scales (Captain)
Item(s) Dropped Platinum ore, Mirrorstone

Dragon Quest Heroes II

Killing machine (キラーマシン Kirā mashin)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
2821 278g Yes
List No. 075
Field Notes Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Location(s) Battle of Mt. Neverest, The Frosty Foothills
Item(s) Dropped Celestial skein, Mirrorstone

Dragon Quest Builders

Killing machine
Dragon Quest Builders
Image
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
250 30 32 Mechrochip (★★★) Galenholm


Related Monsters

Similar species

Close Cousins

Gallery