Personality: Difference between revisions
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'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and has been implemented in several games since. | '''Personality''' is a character attribute introduced in the ''[[Dragon Quest III: The Seeds of Salvation]]'' remakes, and has been implemented in several games since. | ||
==Appearances== | ==Appearances== | ||
===Main series=== | ===Main series=== | ||
====''[[Dragon Quest III]]'' remakes==== | ====''[[Dragon Quest III: The Seeds of Salvation]]'' remakes==== | ||
{{main|List of personality types in Dragon Quest III}} | {{main|List of personality types in Dragon Quest III}} | ||
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Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards. | Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards. | ||
====''[[Dragon Quest XI]]''==== | ====''[[Dragon Quest XI: Echoes of an Elusive Age]]''==== | ||
Players using the [[3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation. | Players using the [[Nintendo 3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation. | ||
===Monsters series=== | ===Monsters series=== | ||