Personality: Difference between revisions

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'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and has been implemented in several games since.
'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III: The Seeds of Salvation]]'' remakes, and has been implemented in several games since.


==Appearances==
==Appearances==
===Main series===
===Main series===
====''[[Dragon Quest III]]'' remakes====
====''[[Dragon Quest III: The Seeds of Salvation]]'' remakes====
{{main|List of personality types in Dragon Quest III}}
{{main|List of personality types in Dragon Quest III}}


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Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards.
Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards.


====''[[Dragon Quest XI]]''====
====''[[Dragon Quest XI: Echoes of an Elusive Age]]''====
Players using the [[3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation.
Players using the [[Nintendo 3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation.


===Monsters series===
===Monsters series===