Monster recruitment

Introduced in Dragon Quest V, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.

The cast of Dragon Quest VI along with several monstrous mates.

Dragon Quest V

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and cell phone versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.

As of 2019, the cell phone ports saw the addition of the Monster Magnet accessory for the The Hero, which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of Dragon Quest: Your Story, which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters.


Sprite Monster Name SNES PS2 DS & Phone Tame Rate Level required
  Archdemon No No Yes 164 30
  Bad apple No Yes Yes 14 7
  Barbatos Yes Yes Yes 1256 41
  Battle pip No Yes Yes 116 7
  Beastmaster No Yes Yes 14 30
  Blizzybody No Yes Yes 164 26
  Bomboulder Yes Yes Yes 1256 30
  Brownie Yes Yes Yes 14 7
  Chimaera Yes Yes Yes 116 15
  Conkerer No No Yes 132 27
  Conkjurer No No Yes 132 27
  Conkuisitor No Yes Yes 132 27
  Conkuistador No Yes Yes 132 27
  Cross eye Yes Yes Yes 132 9
  Cureslime Yes Yes Yes 164 16
  Dracky Yes Yes Yes 14 7
  Drag-goof Yes Yes Yes 116 18
  Dwight No Yes Yes N/A N/A
  Epipany No Yes Yes 116 7
  Fandangow Yes Yes Yes 1|32 9
  Fat rat No Yes Yes 12 7
  Flamethrower No Yes Yes 164 16
  Funghoul No Yes Yes 116 7
  Ghost No Yes Yes 12 7
  Gigantes Yes Yes Yes 132 34
  Golem Yes Yes Yes 14 25
  Goodybag Yes Yes Yes 116 16
  Great dragon Yes Yes Yes 164 35
  Grudgerigar Yes Yes Yes 132 9
  Hades helm No Yes Yes 164 29
  Hawk man No Yes Yes 132 23
  Healslime Yes Yes Yes 132 7
  Hellion Yes Yes Yes 132 23
  Hoodlum Yes Yes Yes 116 25
  Hulagan No Yes Yes 116 9
  Hyperanemon Yes Yes Yes 164 41
  Jailcat No No Yes 116 7
  Killing machine Yes Yes Yes 1256 34
  King cureslime Yes Yes Yes 164 28
  King slime Yes Yes Yes 164 10
  Liquid metal slime Yes Yes Yes 1256 20
  Magic marionette Yes Yes Yes 132 12
  Man o' war Yes Yes Yes 12 18
  Mandrake marshal Yes Yes Yes 132 32
  Metal slime No Yes Yes 1256 7
  Minidemon Yes Yes Yes 132 20
  Moosifer Yes Yes Yes 132 30
  Mudraker No Yes Yes 14 11
  Old man of the sea Yes Yes Yes 132 25
  Orc king Yes Yes Yes 14 21
  Pip fighter No Yes Yes 116 7
  Pocus poppet No Yes Yes 116 10
  Powie yowie Yes Yes Yes 132 7
  Prestidigitator Yes Yes Yes 14 10
Rebjørn No Yes Yes N/A N/A
  Restless armour No Yes Yes 164 10
  Revaulting horse Yes Yes Yes 116 27
  Rockbomb Yes Yes Yes 164 15
  Rotten apple No Yes Yes 12 7
  Saber Yes Yes Yes N/A N/A
  Samigina Yes Yes Yes 132 20
  Slime Yes Yes Yes 12 7
  Slime knight Yes Yes Yes 14 7
  Small fry Yes Yes Yes 116 7
  Snowbird Yes Yes Yes 132 34
Starkers No Yes Yes N/A N/A
  Ticking timeburrm Yes Yes Yes 132 7
  Walking corpse Yes Yes Yes 132 7
  Warhog Yes Yes Yes 132 28
  Wax murderer No Yes Yes 116 7
  Wiz pip No Yes Yes 116 7


Dragon Quest VI

In the original SNES version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.

In both versions of the game, any recruited slime may enter into the gladiatorial contests at Slimopolis.

Available in the SNES version

Sprite Monster Name Tame Rate
 
Battering ram 116
 
Boss troll 116
 
Dreamaera 132
 
Feralball 18
 
Gustbluster 164
 
Healslime 116
 
High djinks 1256
 
Lesser demon 14
 
Liquid metal slime 1256
 
Lips 164
 
Mud mannequin 164
 
Overkilling machine 164
 
Rockbomb 132
 
Slime 12
File:Dq6slimeknightsnes.png
Slime knight 14
File:Supertensk.gif
Sluggernaut 14
 
Walking corpse 132

Available in the DS & phone versions

Sprite Monster Name Location
File:Dq6slimeknightsnes.png
Goowain Howcastle
 
Healie Clearvale
 
Spot Castle Graceskull
 
Kingsley Château de Sass
 
Goober Slimopolis
 
Curie Suite dreams
 
Shelley Underwater Inn
 
Mercury Suite dreams

Dragon Quest VII

VII is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.

Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from VI and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.

  • In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.

Available in all versions

Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy

Dragon Quest X

Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.

Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

  • In Joker 2, tossing a bundle of Beastie bites at the foe will raise the chance by a flat 10%.

Gallery

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