Fightgeists are purple poltergeists with green witch hats, the Fightgeist is a significant improvement over the original bed-sheet baddie. The phantasms have gained the ability to cast simple offensive spells against their enemies compared to the orange spirits. Depending on the game, the coloration of the fightgeist alternates between a deep shade of purple or a lighter lavender.
Spirits of the dead which once slept in the bowels of the earth, risen to the surface in search of new companions. They'll try to drag anyone they encounter down to the land of the dead
Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren.
Fightgeist appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Ghost's Battle Road as a party member.
Zam-type Spell Potency +5% / Stats Up Woosh Res +25 / Stats Up Zammle Potency +5% / Stats Up Zap Res +25 / Stats Up Zammle Potency +5% / Stats Up
Perks
Basic perks
WIS +3 Zammle Potency +2% N/a
Leader perk
None
Awakening perk
Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%.
Etymology
"Geist" is the German word for ghost.
Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.