That Special Summon (DQVIIR)
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| That Special Summon | |
|---|---|
| Japanese | げんま招来 |
| Rōmaji | Familiar Invitation |
| Translation | Showtime |
| First appearance | Dragon Quest VII Reimagined |
That Special Summon is an ability that started as a Let loose ability in Dragon Quest VII Reimagined. It bears the same English name as That Special Summon from the original Dragon Quest VII (but a different Japanese name), as it replaces it.
Appearances[edit | edit source]
Dragon Quest VII Reimagined[edit | edit source]
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That Special Summon returns to Reimagined as the let loose skill from the Druid vocation. During the next four turns after it's activation, the character who used this skill will summon the four spirits in the following order: Klashmi, Blamara, Damninui, and Kamashki.
Klashmi uses That Healing Feeling, Blamara uses Fencer's Fandango, Damninui casts Kazammle, and Kamashki performs the Ethereal Dance.