The Drohl diabolist is a recurring monster in the Dragon Quest series, introduced in the original game. It is a more intelligent variant of the drohl drone capable of casting debilitating magic.

Characteristics edit

Drohl diabolists are unusual snail-like creatures that have their eyes placed in high eyestalks, a protective carapace that encompasses most of its body, and stubby limbs, their slack-jawed mouths located closed to the ground. When it first appeared, the drohl diabolist's body was coloured in various shades of grey and taupe, but when the monster reappeared in Monsters: Joker 2 after a 25 year hiatus, their carapaces were changed to a mossy green colour with beige undersides. The drohl diabolist retains its original grey colour scheme for its appearance in the Builders series. Like many classic monsters, it returned to the main series in XI. They attack by sending out their eyestalks to strike enemies and their magical knowledge is typically limited to simple debilitating or darkness magic. Despite their similarities to mollusks, the drohl diabolists are considered part of the Undead family.

Appearances edit

Dragon Quest edit


Dragon Quest XI: Echoes of an Elusive Age edit

Drohl diabolist (ドロルメイジ, Dororu meiji )
Defeated Monster List No. : #149
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 88 12 179 51 80 96 64
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 0% 0% 25% 50% -25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 0% 25% 25% 25% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Zam Spooky Mist The Other Side (first and second acts)
Northern Champs Sauvage (third act)
Magic water164
Sage's elixir1128
Description Extremely intelligent but utterly unlikeable, they have all manner of horrible habits, including belching up great gouts of grim gas all the time.

This monster does not have a vicious, nor a malicious variant.

Dragon Quest Monsters: Joker 2 edit

Drohl diabolist
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Undead E S ? ? ? ? ? ?
Traits Skills Resistances
Talent Scout, Crafty Magic Drainer Woosh & Zam Immune to Zam and Drain Magic
Additional information
Weapons Swords, Whips, Claws, Staves
Location Received as a Wi-Fi prize for winning 5 out of 5 matches in the World Monster Championship on Fridays
Breeding chart -


Dragon Quest Builders edit

Drohl diabolist (ドロルメイジ Dororu meiji)
Image
 
Chapter 2 Attributes
HP Attack Defence Dropped items Locations
20 12 0 Sticky liquid (★★☆) Swamps of Sickness (during rainy weather)


Dragon Quest Tact edit

Drohl diabolist appears as an A-rank monster of the Undead family during the second part of the True Dragon Quest I event alongside Princess Gwaelin on her banner. It can participate in the Legerdeman's Battle Road as a party member. As of the most recent update in the Japanese version, it can be scouted from any limited banner.

    Drohl diabolist (ドロルメイジ Dororu meiji)
Image
 
Attributes
Role Max level HP MP Move
  Debuff 130 1,211 416 2
Attack Defence Agility Wisdom Weight
222 401 302 382 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Immune Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Super Weak Super Weak
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Half Res Normal Normal Normal
Skills
Basic skills Awakening skills
Fuddle
Putrid Gust (Level 24)
Dirty Beam (Level 44)
Desperate Dirty Beam / Stats Up
Bang Res +25 / Stats Up
Dirty Beam Potency +5% / Stats Up
Spell Tricks: Lowers spell ability MP cost by 10%, raises potency and recovery by 10%.
Zap Res +25 / Stats Up
Dirty Beam Potency +5% / Stats Up
Auto MP Regen (S): Restores 4% of max MP at action start.
Perks
Basic perks Max MP +10
WIS +10
Dirty Beam Potency +2%
Leader perk Raises Zam-type potency of undead allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Desperate Dirty Beam: Attacks with Dirty Beam when attacking up to three times per battle if enemy is within 4-space straight line.


Gallery edit