Gracky, also known as Drackles, is a recurring monster in the Dragon Quest series. It is a Great dracky with a smoking pink aura, created through the fusion of three normal Drackies known as Sippy, Slurpy, & Sugi, using the deathmove Fat Drack.

Appearances edit

Dragon Quest VIII: Journey of the Cursed King edit

Attribute Stats
HP 907
MP 254
Strength 502
Resilience 318
Agility 132

Gracky attacks twice per turn, and can use Big Banga to hit all of his enemies for 175~400 Frizz attribute damage. It has less durability than Mazin and is unable to heal itself like Ultrus, but it is bulky enough to hold its own in most random encounters and battles in the Monster Arena and has plenty of MP to make use of Big Banga. The biggest weakness of the monster is the same as the other two fusions, in that it is difficult to keep the three weaker bats alive long enough to combine.

Dragon Quest Monsters: Super Light edit

Dragon Quest Tact edit

Gracky appears appears as an A-rank monster of the Demon family as part of the limited Trick or Treat event alongside Halloween Dora-in-Grey on her banner. He can participate in the Halloween King's Battle Road as a party member. He was originally known as Drackles in the English version of the game, but his name was changed in a later update.

    Gracky (グレートドラキー Gureto doraki)
Image
 
Attributes
Role Max level HP MP Move
  Magic 120 922 355 2
Attack Defence Agility Wisdom Weight
228 218 417 368 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Super Weak Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Enchanted Whisper
Survival Strains*
Great Zam*
Super Dracky/Stats Up
Woosh Res +25/Stats Up
Great Zam Potency +5%/Stats Up
Rare Magic Barrier: Rarely greatly raises Spell Res for 4 turns at action start.
Zap Res +25/Stats Up
Great Zam Potency +5%/Stats Up
Rare MP Regen: Rarely recovers MP at action start.
Perks
Basic perks WIS +10
Max HP +20
Great Zam Potency +2%
Leader perk Lowers enemy ATK by 5% in a 5x5 square around him.
Awakening perk Super Dracky: Raises Zam-type spell potency by 20%.


See also edit

Gallery edit