Walking corpse

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For the monster class in Dragon Quest VII, see Walking corpse (Vocation).

The Walking corpse is a monster in the Dragon Quest series, introduced in Dragon Quest II.

Description

The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.

Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.

Appearances

Dragon Quest II

Walking corpse
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Gold
51
HP
95
MP
0
Attack
59
Defence
10
Agility
34
Evasion
064
Location(s)
Dirkandor region
Item Dropped
Fire resistance *
27
Dazzle resistance
27
Snooze resistance
57
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
17
Remakes (SFC, GBC, Mobile)
Sprites
Gold
51
HP
90
MP
0
Attack
51
Agility
20
Evasion
064
Location(s)
Dirkandor region
Item Dropped
Fire resistance *
07
Dazzle resistance
27
Snooze resistance
27
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
77

Dragon Quest III

Walking corpse
Dragon Quest III: The Seeds of Salvation
Original (NES)
Bestiary No.
072
Level
16
Gold
15
HP
98
MP
0
Attack
67
Defense
16
Agility
20
Evasion
064
Spell(s)
None
Skill(s)
Defend
Waste turn
Location(s)
Baharata region at night
Item Dropped
Wayfarer's clothes164
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
100%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
100%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
GBC

Dragon Quest V

Walking corpse
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
047
Recruit Rate
1/32
Gold
12
HP
70
MP
0
Attack
48
Agility
10
Evasion
0/64
Spell(s)
None
Skill(s)
Call for backup (Lesionnaire)
Tongue Lashing
Watches and waits
Location(s)
Whealbrook Adit (G2)
Coburg castle dungeon
Item dropped
Rags18
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Kamikazee resistance *
0%
Poof resistance
0%
Dazzle resistance *
0%
Fizzle resistance
100%
Fuddle resistance
100%
Poison resistance *
100%
Snooze resistance *
0%
Stun resistance *
0%
Sap resistance *
100%
PS2 model
DS & Mobile sprite

Dragon Quest VI

Walking corpse
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
051
Recruit Rate
132
Experience *
80
Gold
18
HP *
72
MP
0
Attack
59
Evasion
0%
Spell(s)
None
Skill(s)
Call for back up
Poison Attack
Tongue Lashing
Venom Mist
Location(s)
Item(s) dropped
Rags132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
15%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII

Walking corpse (くさった死体 Rotting corpse)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
026
Recruit Rate
18
Gold
5
HP
65
MP
0
Attack
37
Defence
18
Agility
13
Evasion
064
Spell(s)
Skill(s)
Poison Attack
Item(s) Dropped
Antidotal herb164
Walking corpse heart116
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
0%
Poof resistance *
0%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
100%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
0%
3DS version changes

Dragon Quest VIII

Walking corpse
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
052 Undead
Experience Gold HP MP
59 11 94 0
Attack Defense Agility Evasion
39 9 10 064
In-Game Description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) Dropped Antidotal herb116
Chain mail1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 50% 50% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
25% 25% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 15% 15% 100%
Sap Resistance *
15%
Army Resistance *
25%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX

#055 - Walking corpse
HP MP Experience Gold
105 9 155 66
Attack Defense Speed
70 35 35
Dropped Item Manky mud (common, 1/8)
Strength ring (rare, 1/128)
Locations Newid Isle
Tower of Trades
Family Zombie
Bestiary # 055
Game Dragon Quest IX
Console DS
Description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters

Horks are members of the Zombie family and can be encountered in the Bewilder and Peace Traveler's Gates. They can also be bred by having another Hork as the pedigree and any other member of the Zombie family as the mate. Horks learn Lush Licks, Poison Gas, and Eerie Light naturally.

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

It is found on Infern Isle and is a rank C monster.

Dragon Quest Monsters: Joker 2

Dragon Quest Swords

Dragon Quest Heroes II

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
63 7g Yes
List No. 028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling!
Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage

Dragon Quest Builders

Walking corpse
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
?
Sprite

Dragon Quest Builders 2

Gallery

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