Armamentalist

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File:Armamentalist.png
A male and female Armamentalist in Dragon Quest IX, artwork by Akira Toriyama.

The Armamentalist (or Magic Knight) is a class in the Dragon Quest series.

Dragon Quest VI

Armamentalists gain strong spells and skills at the expense of most stats. A character needs skills from both the Warrior and Mage sets to become a Armamentalist.

Stat Changes

Statistics Change
Battles to Master 240
Strength +5%
Agility -10%
Defence -15%
Max HP -10%
Max MP +10%
Trait N/A
Mastery Bonus +20 Max MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Firestarter Flame Slash 1 One enemy Attacks enemy with fire slash 0
2 Powerbearer Oomph 15 One ally Doubles the attack power of a single party member. 6
3 Stormbringer Lightning Slash 35 One enemy Attacks enemy with lightning slash 0
4 Spellbinder Bound 65 Self Forms a protective barrier that reflects a single spell. 4
5 Frostburner Kacrackle Slash 100 One enemy An attack that channels the power of a terrible ice storm. 0
6 Novablaster Bazoom 140 One enemy Sends foes flying to a faraway location. 8
7 Earthscorcher Magma Blast 190 All enemies Scorches all enemies with a sudden eruption of lava. 0
8 Lightwielder Kafrizzle 240 One enemy Incinerates a single enemy with an enormous fireball. 10

Dragon Quest VII

Due to a localization error, the Armamentalist was renamed to Ranger. Inaccurate name aside, it is still the reliable magic knight it was in VI, and requires the same prerequisites.

Stat Changes

Statistics Change
Battles to Master 220
Strength +5 Percent
Agility -10 Percent
Guard -15 Percent
Intelligence Null
Appearance Null
Max HP -10 Percent
Max MP +10 Percent
Mastery Bonus +20 Bonus to MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Bouncer Bounce 1 Self Causes all spells to reflect back to the caster for a couple of turns 4
2 Wanderer Fire Slash 12 One Enemy Attack will cause fire damage 0
3 Scout Bolt Slash 24 One Enemy Attack will cause electric damage 0
4 Battler Twin Hits 50 One Ally Physical damage is doubled for a couple of turns 6
5 Enchanter Ice Slash 80 One Enemy Attack will cause ice damage 0
6 Blade Mage Disperse 130 One Enemy Removes one enemy from battle (Works like Expel) 8
7 Conqueror Fire Bolt 170 One Group Causes ~100HP in flame damage 10
8 Faust Blazemost 220 One Enemy Causes ~190 in fire damage 10

Dragon Quest IX

An armamentalist is a powerful proponents of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.

The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that the Armamentalist can imbue other party members with elemental attributes, raising their attack and defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).

Unlock

Unlockable by completing the following quest quest 109 "Elementary Training" at Alltrades Abbey.

Fource

SP Ability Function MP
4 Fire Fource Adds fire element to target 4
10 Natural strength +10 Increase your attack
16 Frost Fource Add ice element to target 4
22 Natural resilience +20 Increase your defense
32 Gale Fource Adds wind and lightning elements to target 4
42 Natural charm +10 Increase your charm
55 Funereal Fource Adds earth and darkness elements to target 4
68 Natural magical might +30 Increase magical damage
82 Life Fource Adds light element to target 4
100 Natural Max. HP +30 Increase maximum HP

Spells

Name Level MP Description
Dazzle 2 5 Envelops a group of enemies in illusions.
Sap 5 4 Reduces the defence of a single enemy.
Snooze 8 3 Puts a group of enemies to sleep.
Decelerate 10 3 Reduces the agility of a single enemy.
Acceleratle 12 4 Raises the agility of all party members.
Fizzle 14 3 Prevents a group of enemies from using magic.
Kasap 16 8 Reduces the defence of a group of enemies.
Fuddle 20 5 Sends a group of enemies into confusion.
Deceleratle 24 5 Reduces the agility of a group of enemies.
Kasnooze 28 8 Sends all enemies into a deep sleep.
Kafuddle 31 10 Sends all enemies into a state of confusion.
Oomph 39 8 Increases the attack of a single party member.
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