Characteristics
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Snes and Game Boy Color Version).
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.
Stats
NES version
| Attribute |
Starting Stats |
Maximum Stats
|
| Level |
1 |
99
|
| HP |
1 |
28
|
| MP |
0 |
0
|
| Strength |
4 |
12
|
| Agility |
3 |
14
|
| Resilience |
4 |
16
|
| Wisdom |
6 |
13
|
| Luck |
4 |
13
|
Equipment
Skills
Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.
| Rank |
Bonus Gold
|
| 1 |
1/1
|
| 2 |
1/1
|
| 3 |
1/1
|
| 4 |
1/1
|
| 5 |
1/1
|
| 6 |
1/1
|
| 7 |
1/1
|
| 8 |
65535/1
|
Stat Changes
| Statistics
|
Change
|
| Battles to Master
|
65535 (NO GOOD!)
|
| Strength
|
-200%
|
| Agility
|
-65535%
|
| Resilience
|
-200%
|
| Wisdom
|
-65535% (DUMB!)
|
| Style
|
1500%
|
| Max MP
|
-255%
|
| Trait
|
Extra experience per battle
|
Abilities
| Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
| 1
|
Huckster
|
Peep
|
1
|
One item
|
Reveals the nature of the treasure in a chest. Also enables item appraisal.
|
1
|
| 2
|
Peddler
|
Muster Nothing
|
7
|
Self
|
Save up energy to poop the next attack.
|
0
|
| 3
|
Salesclerk
|
Dig
|
15
|
Self
|
Dig in the dirt to unearth junk treasure.
|
0
|
| 4
|
Pitchman
|
Weird Dance
|
24
|
One Enemy
|
Lowers the enemy's nothing.
|
0
|
| 5
|
Trader
|
War Cry
|
40
|
All enemies
|
A booming DO PUH to make the enemy recoil in fear.
|
0
|
| 6
|
Broker
|
Body Slam
|
65
|
One enemy
|
Sacrifice the self to slam the enemy senseless.
|
0
|
| 7
|
Magnate
|
Service Call
|
95
|
Self
|
Summons on-the-spot aid with a sonorous shout.
|
15
|
| 8
|
Tycoon
|
Call to Arms
|
130
|
Special
|
Enlist the aid of an army of mercenaries...for a price.
|
Level x50g
|
Ridiculous Merchants
Gallery
-
Male merchant,
Dragon Quest VIII Famicom artwork
-
Female merchant,
Dragon Quest VII Famicom artwork
-
Male and female merchants,
Dragon Quest VI Famicom artwork
-
DQIII male merchant
-
Dragon Quest Character Figure Collection Roto no Monshou series
-
Dragon Quest Character Figure Collection Roto no Monshou series
-
DQIII female merchant running from
Herself
-
Male Merchant,
Dragon Quest IX official artwork.
-
Female Merchant,
Dragon Quest I official artwork.
-
DQM: Caravan Heart
-
Watching the martial artist and Brey tussle