Low djinks

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The low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI.

It is a cloud-riding genie that can control the wind.

Characteristics

This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.

Appearances

Dragon Quest VI: Realms of Revelation

Low djinks (ランプのまじん, Ranpu no majin )
Big Book of Beasts No. : #111
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
  304 14 300 69 150 94 68 1⁄64
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 25% 25% 25% 100% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
60% 100% 50% 100% 50% 50% 15% 50% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
Swoosh Backdraft
Wind Sickles
Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Seed of strength1⁄256
Notable changes in the remakes None


Dragon Quest X

Dragon Quest Monsters: The Dark Prince

[[File:DQM3   family icon.png|link=  family|28px|class=pixels]] Low djinks (ランプのまじん, Ranpu no majin )
Monsterpedia No.: #393
Icon Attributes
  Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D 1,390 360 610 340 460 500
Talents Traits Large-size exclusive traits Dropped items
Enigma (lv. 1) Wooshmeister (lv. 1)
Magical Moment (lv. 20)
Ultra Crafty Woosher (lv. 40)
Tactical Trooper (lv. 1)
Echonomist (lv. 1)
Trance State (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 50% 0% 50% 0% 25% -25% 0% 50% 50%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% -25% 0% 50% 25% 0%
Additional information
Description In ancient times, these sorcerous spirits were imprisoned within lamps. Now free, they celebrate by bending the wind to their will. They still bear a grudge about their captivity
Location This monster has no natural habitat
Synthesis
Breeding chart
  X  
Notable fusions


Dragon Quest Monsters: Super Light

Dragon Quest Heroes II

Low djinks (ランプのまじん Ranpu no majin))
Defeated Monster List No. : #109
Model Experience Gold Marked Version?
  8733 535g Yes
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket

Dragon Quest of the Stars

Dragon Quest Rivals

Dragon Quest Walk

Dragon Quest Tact

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

[[File:Tact Icon  
Demon.png|link= 
Demon family|30px]] [[File:DQTact Rank Icon  .png|24px]] Low djinks (ランプのまじん Ranpu no majin)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
MagicType.png|30px]]  
Magic
120 865 347 4
Attack Defence Agility Wisdom Weight
266 241 432 265 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Super Weak Normal Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Immune Super Weak Half Res Normal
Skills
Basic skills Awakening skills
Wind Sickles
Swoosh*
Wind Guard*
Woosh-type Spell Potency +10%/Stats Up
Bang Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Zap Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Perks
Basic perks WIS +10
Max MP +10
Swoosh Potency +2%
Leader perk Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Awakening perk Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.


Etymology

The Low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Gallery