Airhead
Airhead is the signature talent of The Time Being in Dragon Quest Monsters: The Dark Prince.
Dragon Quest Monsters: The Dark Prince edit
| Ability | Skill Points | Description |
|---|---|---|
| Snooze | 3 | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| Thin Air | 10 | Inflicts medium wind-elemental damages on a single enemy. The higher the user's level, the greater the damage that will be inflicted. |
| Stomp | 20 | Inflicts medium earth-elemental damages on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
| Lightning | 30 | Inflicts medium electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
| Seethe | 50 | Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge. |
| Max. MP +24 | 70 | Raises max. MP by 24. |
| Brake Wind | 85 | Reflects breath attacks back at the enemy. Protects all allies once only. |
| Max. MP +40 | 100 | Raises max. MP by 40. |
| Lightning Storm | 120 | Inflicts outrageous electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
| Big Banga | 150 | Inflicts outrageous explosive damange on all enemies. The higher the user's level, the greater the damage that will be inflicted. |