The Time Being

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"How can you be roaming around freely despite the curse placed on this land? Do my eyes deceive me?

Bah! I can see that you do not have the slightest intention of telling me how you came to be here. Well, no matter. You will not make it out alive. You should have stayed where you were safe—in my eternal time loop! Well, it's too late for regrets now...
"


The Time Being is a boss in Dragon Quest VII. With the help of the sands of time, he placed the town of El Ciclo into an endless time loop and attempted to control the flow of time itself. He has gone on to make regular appearances in spinoff games in the series.

Characteristics[edit | edit source]

The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. He wears golden shoes, a small grey bolero jacket on his upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. His "face" appears to be a singular eye which is mostly covered by his robes and a golden headpiece with two spikes. The Time Being attacks by hurling his staff like a boomerang at enemies, which then teleports instantly back into his hand afterwards. When he first appeared in the Monsters series of games, The Time Being was originally part of the material family, but later became part of the demon family.

Appearances[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

The Time Being (タイムマスター, Taimumasutā )
Big Book of Beasts No. : #299
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
File:Timesage.gif HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
780 120 750 312 135 85 90 064 N/a
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 25% 15% 60% 0% 0% 25% 50% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 100% 50% 100% 50% 100% 100% 100% 0% 50% 100%
Additional information
Spells Skills Locations Dropped item
Frizzle
Boom
Magic Barrier
Dazzleflash Inside the Time Frame (past) Yellow Fragment
Notable changes in the remakes


Strategy[edit | edit source]

The Time Being is accompanied by two side winders. They are lined up thusly:

  • Side winder
  • The Time Being
  • Side winder

At the beginning of the battle, the Time Being will cast Magic Barrier to protect himself and the side winders from the party's spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, he will recast it. If possible, the player should try to cast Sap early in the battle before it has the chance. Tongue Bashing can prove invaluable as it will stun the Time Being for a single turn and lower his defences.

To make matters more frustrating, the side winders use the sands of time at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being himself. Group-hitting techniques such as Lightning and breath attacks are ideal to damage all three at once. The Time Being will bombard the party with both Frizzle and Boom, so the player should prepare beforehand by equipping the party with magic-resistant armour such as platinum mail, Magic vestment, and magic shields. He can also use Dazzleflash to lower the accuracy of your party.

First, deal with the side winders and then pound away using the party's most powerful attacks. As always, Maribel should have the staff of salvation in her inventory to heal the party due to her naturally high Agility. Oomph should be cast on both the Hero and Ruff to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.

Dragon Quest X [edit | edit source]

The Time Being reappears as the game's newest coin boss on May 13th, 2024, and has strengthened considerably from his debut game, damaging all enemies with Helichopter, stops time, and casting Bangmurta, Kafrizzle, and Godspeed Melagaia.

Dragon Quest Monsters: Joker 2 Professional[edit | edit source]

The Time Being
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material S S ? ? ? ? ? ?
Traits Skills Resistances
List of Traits in Dragon Quest Monsters: Joker Frizz & Zam Vulnerable to Woosh, Confusion, and Sap
Resistant to Donk, Sleep, and Sag
Immune to Crack, Whack, and Fizzle
Additional information
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Fallen priest x Fallen priest x Tortured soul x Tortured soul

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

The Time Being (タイムマスター, Taimumasutā )
Bestiary number: #397
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
C 1,340 650 380 350 480 820
Talents Traits Large-size exclusive traits Dropped items
Airhead (lv. 1) Zammeister (lv. 1)
Magical Moment (lv. 20)
Insta-Ping (lv. 40)
Tactical Genius (lv. 1)
Trance State (lv. 1)
Über Beastsbane (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
25% 50% 0% 50% 0% 0% -25% 50% 0% 25%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% -25% 0% 25% 25% 0%
Additional information
Description This sinister sorcerer tried to rule the world by controlling time itself. He's a real stickler for punctuality
Location This monster has no natural habitat
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest of the Stars[edit | edit source]

Dragon Quest Walk[edit | edit source]

Although The Time Being did not participate in the game's Dragon Quest VII event, he appeared alongside the Togrus Maximus during the game's 2.5 year anniversary event. He appears as a boss in Chapter 1, Episode 3 of the event quests and can be challenged afterwards as a powerful monster. As he is no longer accompanied by his Side winders, The Time Being will be able to reverse time on his own to restart the battle and can cast Boom, Kaboom, and Kafrizz.

Etymology[edit | edit source]

  • The Time Being's name is a pun based on the English phrase, "for the time being," a phrase of time which means for the present, or until some other arrangement has been made.

Similar species[edit | edit source]

Gallery[edit | edit source]