Dancing flame

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The Dancing flame is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II, it is a human-shaped being of fire sporting a smoldering smile.

Characteristics

Dancing flames are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.

Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances.

Appearances

Dragon Quest II: Luminaries of the Legendary Line


Dragon Quest VIII

Dancing flame
Defeated Monster List No. : #147
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Elemental 90 0 143 14 112 92 78 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
30% 100% 100% 100% 50% 0% 0% 0% 0% 50% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 50% 100% 100% 100% 100% 100% 50% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Flame Breath
Inferno
Desert Bandit's grass skirt132
Spicy cheese164
Description The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception!
Notable changes in the remake


Dragon Quest X

Dragon Quest Monsters: Caravan Heart

The Flame is a two-star member of the Elemental family with a weight of 3. It can be found in the Cave to Rendarak. It naturally learns Fire Breath, Blaze and Panic Dance. Its in-game description reads "It was given life by flames. It must eat burning things to live."

Dragon Quest Monsters: Joker

[[File:DQMJ Icon Material.png|link= Material family|20x20px|class=pixels]] Dancing flame
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
F ? ? ? ? ? ?
Traits Skills Resistances
Frizzmeister Fire Fighter Healed by Frizz, Vulnerable to Crack, Healed by Fire Breath
Additional information
Description These fiery creatures are actually passionate lovers as well as fighters.
Weapons Swords, Hammers, Whips, Staves
Location Xeroph Isle
Breeding chart Bag o' laughs x Firespirit

Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Material.png|link= Material family|14px|class=pixels]] Dancing flame
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
E S ? ? ? ? ? ?
Traits Skills Resistances
Frizzmeister, Crafty Frizzer Fire Fighter Vulnerable to Crack, Healed by Frizz and Fire Breath
Additional information
Weapons Swords, Whips, Hammers, Staves
Location Cragravation, Necropolis (night)
Breeding chart Frostburn x Firespirit or Spitnik

Dragon Quest Heroes: Rocket Slime

Dancing flames are among the Platiosi that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.

Dragon Quest Builders

Dancing flame (フレイム Fureimu)
Dragon Quest Builders
Image
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
1 14 0 Flame orb (★★★) Kol volcanic region


Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a Crack shot or an ethereal weapon.

Dragon Quest Heroes II

Dancing flame (フレイム Fureimu)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
27 30g Yes
List No. #015
Field Notes Some say these fiery phantasms are the souls of the damned, burning with hatred for humankind. They try to put a brave face on their unhappy fate, and get very upset if anyone suggests their smiles are just for show.
Location(s) The Grand Dunes, The Battle of Dunisia
Item(s) Dropped Warmaline, Wrecklace

Dragon Quest Tact

Dancing flame appears as a D-rank monster of the Inorganic family. It will join the party in Chapter 13, Episode 5: Burning Thoughts and it stars in its own Battle Road. It can be fully awakened by repeating the same level or Chapter 13, Episode 7: Mind the Heat! Part 1. The dancing flame can also participate in the Battle Roads of the Wax murderer and Gremlin as a party member.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Dancing flame (フレイム Fureimu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
90 613 131 2
Attack Defence Agility Wisdom Weight
323 153 165 112 15
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Normal Normal Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Super Weak Half Res Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Immune Normal Super Weak
Skills
Basic skills Awakening skills
Singe
Sizzling Slash
N/a
ATK +5 / Stats Up
Woosh Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Frizz Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Perks
Basic perks Sizzling Slash Potency +2%
N/a
N/a
Leader perk N/a
Awakening perk ATK +5: Raises ATK by 5.


Related Monsters

Similar Species

Gallery