Ghoul

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The Ghoul is a recurring undead monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line. It has a stronger attack and more HP than a walking corpse, and is able to call for back up if the player is not swift in dispatching it.

Characteristics

Ghouls have rotten blue-grey skin, an unkempt mass of grey hair, and they wear dull red and green rotting clothes. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes. Later appearances in the series gave them the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to poison with both their claws and venomous exhalations.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Ghoul (グール Gūru)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Gold
100
HP
80
MP
Unlimited
Attack
120
Defence
19
Agility
41
Evasion
364
Abilities
Sizz
Item Dropped
Chain sickle
Fire resistance *
27
Dazzle resistance
17
Snooze resistance
37
Thwack resistance
37
Fizzle resistance
07
Kasap resistance
17
Remakes (SFC, GBC, Mobile)
Sprites
Gold
91
HP
80
MP
6
Attack
103
Defence
19
Agility
21
Evasion
364
Abilities
Sizz
Item Dropped
Chain sickle
Fire resistance *
07
Dazzle resistance
07
Snooze resistance
17
Thwack resistance
37
Fizzle resistance
07
Kasap resistance
17

Dragon Quest III: The Seeds of Salvation

Ghoul (グール Gūru)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Bestiary No.
#110
Level
36
Experience
1270
Gold
48
HP
170
MP
5
Attack
95
Defense
10
Agility
45
Evasion
0/64
Spell(s)
Dazzle
Skill(s)
Call for help
Location(s)
Galenholm region
Item Dropped
Cloak of evasion1256
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
100%
Fizzle resistance
25%
Fuddle resistance
70%
Snooze resistance
100%
Deceleratle resistance *
25%
Sap resistance *
0%
Remakes sprites
SFC
GBC

Dragon Quest VII: Fragments of the Forgotten Past 3DS

Ghoul (グール Gūru)
Dragon Quest VII: Fragments of the Forgotten Past
Remake exclusive (3DS)
Sprite HP MP Attack Defense
88 6 103 21
Agility Experience Gold Tame Rate
23 137 150 116
Bestiary No. DLC #019
Spell(s) None
Skill(s) Poison Attack
Venom Mist
Location(s) A Poisonous Party
Item(s) Dropped Chain sickle1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance *
80% 100% 0% 50%
Fuddle Resistance * Paralysis Resistance* Poison Resistance * Snooze Resistance *
0% 80% 100% 15%
Stun Resistance * Sap Resistance * Army Resistance *
0% 15% 0%

Dragon Quest VIII: Journey of the Cursed King

Ghoul (グール Gūru)
Dragon Quest VIII: Journey of the Cursed King
Nintendo 3DS
Sprite HP MP Attack
182 0 102
Defense Agility Experience Gold
42 66 98 17
Bestiary no. #128
Family Undead
In-game description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.
Spell(s) None
Skill(s) Call for help
Location(s) Arcadia Region
East Argonia
Item(s) dropped Antidotal herb18
Gold ring1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
0/64 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
15% 50% 100% 15%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%

Dragon Quest IX: Sentinels of the Starry Skies

##111 - Ghoul
HP MP Experience Gold
162 12 760 124
Attack Defense Speed
112 65 90
Dropped Item Manky mud (common, 1/16)
Tough guy tattoo (rare, 1/64)
Locations The Plumbed Depths
Urdus Marshland
Khaalag Coast
Grotto
Skills Call for backup
Family Zombie
Bestiary # #111
Game Dragon Quest IX
Console DS
Japanese Name グール
Romanized Jap. Gūru
Description They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Heroes II

Ghoul (グール Gūru)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
812 18g Yes
List No. #137
Field Notes Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference.
Location(s) The Lumberlands
Item(s) Dropped Pitch pearl, Giant tortoise shell

Dragon Quest Builders

Ghoul (グール Gūru)
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
70~415 20~42 8~24 Gravestone (★☆☆), Lemongrass seed (★☆☆)
Location(s)
Holy sanctum of Rimuldar
Sprite

Dragon Quest Builders 2

Dragon Quest Tact

Ghoul appears as a B-rank monster of the Undead family as part of the limited Dragon Quest II event. It can be recruited from the Dirkandor stage from Adventure in the DQII World at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa's Battle Road as a party member.

Ghoul (グール Gūru)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Attack
Max Level HP MP Move
100 823 201 2
Attack Defense Agility Wisdom Weight
387 207 288 138 25
Basic Skills
First Second Third
Sizz Toxic Thrust Shade Slash
Awakening Skills
First Second Third
Physical Potency +5% / Stats Up Zap Res +25 / Stats Up Shade Slash Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Shade Slash Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +5 Shade Slash Potency +2% N/a
Perk Details
First
Physical Potency +5%: Raises physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

Similar Species

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