The Ghoul is a recurring monster in the series, first appearing in Dragon Quest II. These zombies are tougher than a Walking corpse and are often able to call for back up if the player is not swift in dispatching it.

Characteristics

Ghouls are undead monsters with rotten blue-grey skin, an unkempt mass of grey hair, and red eyes, their mouths agape with drool constantly trailing. Their clothes have begun to rot away on their bodies, wearing either red or burgundy tunics with belts around their waists and dull pink or green trousers that have faded in colour. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes.

Later appearances in the series gave ghouls the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to poison with both their claws and venomous exhalations. According to their monster description in X, ghouls are unable to die normally and thus hold grudges to the world of the living. Their hobby is enfeebling adventurers and watching them suffer.

Appearances

Dragon Quest II: Luminaries of the Legendary Line


Dragon Quest III: The Seeds of Salvation

Ghoul (グール Gūru)
Bestiary Number: #110
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
        36 170 5 1,270 48 95 10 45 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 0% 0% 100% 0% 25% 100% 100% 100% 25% 70% 0% 25%
Additional information
Spells Skills Locations Item Drop
Dazzle Call for backup (Voodoogooder) Tantegel region
Cantlin region
Kol region
Rimuldar region
Cloak of evasion1256


Dragon Quest VII: Fragments of the Forgotten Past 3DS

Ghoul (グール, Gūru )
Big Book of Beasts No.: DLC #019 (3DS remake exclusive)
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
88 6 137 150 103 21 23 064 116
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 15% 0% 0% 0% 0% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap Drain Magic Ban Dance
0% 100% 0% 80% 0% 15% 50% 0% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
Suddenly grabs party member (125% damage) Poison Attack
Venom Mist
A Poisonous Party Chain sickle1128


Dragon Quest VIII: Journey of the Cursed King

Ghoul (グール, Gūru )
Defeated Monster List No.: #128
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Undead 182 0 98 17 102 42 66 064
Resistances
Attack Frizz * Sizz * Fire Breath * Bang * Crack * Cool Breath * Woosh * Strike * Zap * Whack *
30% 0% 0% 0% 0% 50% 50% 0% 0% 0% 15%
Army * Poison * Stun * Paralysis Dazzle Sleep * Fizzle Confusion Sap * Drain Magic Ban Dance
0% 50% 50% 100% 50% 50% 100% 15% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Ghoul) Arcadia Region
East Argonia (night only)
Summoned by Wight king
Antidotal herb18
Gold ring1128
Description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.


Dragon Quest IX: Sentinels of the Starry Skies

Ghoul (グール, Gūru)
Defeated Monster List No. : #111
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 162 12 760 124 112 65 90
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
-50% 50% -25% 0% 0% 25% -100% 0% 25% 50% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
25% 75% 50% 50% 50% 25% 25% 0% 0% 75%
Additional information
Spells Skills Locations Dropped items
None Calls for backup (Ghoul) The Plumbed Depths
Urdus Marshland
Khaalag Coast
Grotto (Ice, rank 3)
Manky mud116
Tough guy tattoo164
Description They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.


Dragon Quest X

Ghouls appeared from the beginning of the game. Like before, they are able to call from backup from more of their kind in battle. They are now able to breathe out Sweet Breath in order to put adventurers to sleep and can place curses on their opponents, as well.

Dragon Quest XI: Echoes of an Elusive Age

Ghoul (グール, Gūru )
Defeated Monster List No. : #200
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 183 21 219 73 92 115 72
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-50% 50% -10% 0% 0% 25% -50% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
0% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spews out a stream of poisonous gunk (Damage and poison one party member) Heliodor Region (second act)
The Emerald Coast (second act)
Cave to Rendarak (2D mode of 3DS and Definitive Edition only)
Drasilian guinea132
Tough guy tattoo1128
Description A ravenous reanimated corpse that will eat anything within reach. Unable to feel anything, it will keep coming until it's finally cut down.

Vicious

Vicious ghoul (グール・強, Gūru・kyō )
Defeated Monster List No. : #615
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 1,222 35 1,538 380 327 382 148
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-50% 50% -10% 0% 0% 25% -50% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spews out a stream of poisonous gunk (Damage and poison one party member)
Sweet Breath
The Sage's Trial - Hoarder's Keep (third act, day only) Drasilian guinea132
Tough guy tattoo1128
Description Ghouls driven to dangerous extremes by the dark power of the Lord of Shadows.


Dragon Quest Heroes II

Ghoul (グール Gūru)
Model Experience Gold Marked Version?
  812 18g Yes
List No. #137
Field Notes Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference.
Location(s) The Lumberlands
Item(s) Dropped Pitch pearl, Giant tortoise shell

Dragon Quest Builders

Ghoul (グール Gūru)
Image
 
Chapter 2 Attributes
HP Attack Defence Dropped items Locations
70~415 20~42 8~24 Gravestone (★☆☆), Lemongrass seed (★☆☆) Holy Sanctum of Rimuldar


Dragon Quest Builders 2

Dragon Quest Tact

Ghoul appears as a B-rank monster of the Undead family as part of the Dragon Quest II event. It can be recruited from the Dirkandor stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa and Winter Queen's Battle Roads as a party member.

[[File:Tact Icon  
Undead.png|link= 
Undead family|30px]] [[File:DQTact Rank Icon  .png|24px]] Ghoul (グール Gūru)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
AttackType.png|30px]]  
Attack
120 941 231 2
Attack Defence Agility Wisdom Weight
442 237 331 158 25
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Half Res Half Res Super Weak
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Sizz
Toxic Thrust*
Shade Slash*
Physical Potency +5% / Stats Up
Zap Res +25 / Stats Up
Shade Slash Potency +5% / Stats Up
Bang Res +25 / Stats Up
Shade Slash Potency +5% / Stats Up
Perks
Basic perks ATK +5
Shade Slash Potency +2%
N/a
Leader perk N/a
Awakening perk Physical Potency +5%: Raises physical potency by 5%.


In Other Languages

Language Translation Meaning
  EspañolZombi necrófagoSpanish for "necrophage zombie".
  FrançaisGouleFrench for "ghoul".
  DeutschGhulGerman for "ghoul".
  ItalianoZombie grigioItalian for "grey zombie".

Trivia

  • A ghoul (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster.

Gallery

Similar species