Grim keeper (Dragon Quest IV)

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For the monster by the name of "GateGuard" in the old Game Boy Color translation of Dragon Quest III, see Great keeper.


The Grim keeper is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest IV. It is a purple winged demon that wields a scythe as tall as itself.

Characteristics

Grim keepers are Demons with purple skin, moss green wings, a long pointy tail, and two pairs of golden curved horns on their heads. They have muscular bodies and their faces have simian features with a pair of large pointed ears and four digits on each of their limbs. Their faces and chests are the same color as their wings. They carry their wicked scythes in both of their hands.

The Grim keeper has gone on to make appearances in X, XI (3DS and Definitive Edition) as well as some of the spin-offs. In Dragon Quest IV, they are the strongest and last encountered of their monster family (i.e. pallete swaps).

They share the same name as Grim Keeper from VI in both English and Japanese, but are otherwise different enemies entirely.

Appearances

Dragon Quest IV: Chapters of the Chosen

Grim keeper (じごくのもんばん, Jigoku no monban )
Big Book of Beasts No. : #122
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
250 26 585 73 130 116 61 1/64
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
0% 25% 75% 75% 0% 75% 100% 0% 25% 75% 25% 25% 25% 0% 75%
Additional information
Spells Skills Locations Dropped item
Frizzle
Snub
None Yggdrasil
Central Island
Chain sickle(164)
Notable changes in the remakes None


Dragon Quest X

Reappearing after a 6-game hiatus starting with the base game released on August 2nd 2012, one is first seen destroying the village of Tenton under Nelgel's orders while more are found in places like the Reidametes temple. In battle, they can curse enemies with their attacks, block attacks and spells with their scythes, vomit a Venom Mist, and even call in Sootheslimes when the going gets tough.

Dragon Quest XI: Echoes of an Elusive Age

Grim keeper (じごくのもんばん, Jigoku no monban )
Defeated Monster List No. : #678
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon 309 96 320 243 152 131 64
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 0% 0% 0% 0% 0% 0% 0%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 0% 0% 0% 0% 0% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 0% 50% 0% 0% 0%
Additional information
Spells Skills Locations Dropped item
Frizzle Poison Attack Imperial Pantry of Parthenia (3DS and Definitive Edition only) Wing of bat116
Seed of life1256
Description So named because all those who try to break through the gates they guard meet with a fate worse than death.


Dragon Quest Monsters

GateGuard (じごくのもんばん, Jigoku no monban )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Devil 50 3/5 3/5 3/5 2/5 5/5 4/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Strong Strong None Strong Strong None Immune Strong Immune
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak None None Immune Immune None None None Weak
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak None Strong Strong Weak None None None
Additional information
Description Uses a scythe as tall as its own towering height
Skills Blaze, CleanCut, ThickFog
Location Foreign Master
Breeding Chart Ogre x Zombie family
Demonite x Demonite

Dragon Quest Monsters 2

GateGuard (じごくのもんばん, Jigoku no monban )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Devil 50 7/10 7/10 7/10 5/10 6/10 5/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Strong Strong None Strong Strong None Immune Strong Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Immune Weak None None Immune Immune None None None
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak Weak None Strong Strong Weak None None None
Additional information
Description Hides and strikes in darkness.
Skills Blaze, CleanCut, ThickFog
Location Cemetery
Breeding Chart AgDevil x AxeShark
Demonite x Demonite
Ogre x Zombie family

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Rivals

Dragon Quest Tact

Grim keeper appears as a C-rank monster of the Demon family. It can be scouted from Chapters 9-5, 12-2, and 12-8 of the main storyline, as well as Chapter 12: Episode 2: Should We Be Grateful? and Chapter 12, Episode 8: In Search of More Parts Part 4 during the second part of the storyline. It can also be scouted from Chapter 5, Episode 2: Here Comes the Saviour during the limited True Dragon Quest IV event. The grim keeper can participate in the Battle Roads of the Imp, Leery lantern, and Dark Armour Spear Hyunckel as a party member.

[[File:Tact Icon
Demon.png|link=
Demon family|30px]] [[File:DQTact Rank Icon .png|24px]] Grim keeper (じごくのもんばん Jigoku no monban)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
MagicType.png|30px]]
Magic
105 501 262 2
Attack Defence Agility Wisdom Weight
257 230 241 230 20
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Half Res Normal Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Super Weak Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Zam
Zammle*
N/a
Zam-type Spell Potency +5% / Stats Up
Zam Res +25 / Stats Up
Zammle Potency +5% / Stats Up
Bang Res +25 / Stats Up
Zammle Potency +5% / Stats Up
Perks
Basic perks WIS +3
Zammle Potency +2%
N/a
Leader perk N/a
Awakening perk Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%.


Gallery

Fellow fiends