The Lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt colored variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.

Characteristics

Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the Undead family or the Elemental family.

Appearances

Dragon Quest IV

Lost soul (さまようたましい, Samayō tamashī )
Big Book of Beasts No. : #060
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
    40 0 20 28 20 35 1 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
25% 25% 25% 75% 0% 0% 100% 100% 0% 75% 25% 100% 0% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Being confused (skips turn)
Self-destruct (18~22 damage)
Mamon Mine
Pharos Beacon (night only)
Holy water(1256)
Notable changes in the remakes None


Dragon Quest VIII

Lost soul (さまようたましい, Samayō tamashī )
Defeated Monster List No. : #068
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Elemental 53 0 62 9 41 54 49 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
70% 50% 50% 50% 0% 50% 50% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 50% 50% 50% 50% 100% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Can't make up its mind (wastes turn)
Self-destructs (10~15 damage to entire party)
Swordsman's Labyrinth Holy water132
Magic water164
Description The soul of a slain traveler, endlessly wandering in search of its path back home.
Notable changes in the remake


Dragon Quest IX

##038 - Lost soul
 
HP MP Experience Gold
62 10 96 40
Attack Defense Speed
32 32 70
Dropped Item Holy water18
Angel bell164
Locations Quarantomb
Eastern Coffinwell (night)
Western Coffinwell (night)
Grotto
Skills "can't make up its mind" (wastes turn)
Self-destruct
Spells None
Family Elemental
Bestiary # #038
Game Dragon Quest IX
Console DS
Japanese Name さまようたましい
Romanized Jap. Samayō tamashī
Description Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

Dragon Quest X

Dragon Quest Swords

Dragon Quest Heroes II

Lost soul (さまようたましい Samayou tamashii)
Model Experience Gold Marked Version?
  69 5g Yes
List No. #027
Field Notes Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead.
Location(s) The Lumberlands
Item(s) Dropped Bendy branch, Narspicious

Dragon Quest Tact

Lost soul appears as a C-rank monster of the Undead family as part of the limited Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty. The lost soul can participate in the Trap box's Battle Road as a party member.

[[File:Tact Icon  
Undead.png|link= 
Undead family|30px]] [[File:DQTact Rank Icon  .png|24px]] Lost soul (さまようたましい Samayō tamashī)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
DebuffType.png|30px]]  
Debuff
95 668 188 2
Attack Defence Agility Wisdom Weight
242 267 225 132 20
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Half Res Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Super Weak Half Res Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Immune Normal Super Weak
Skills
Basic skills Awakening skills
Darkness Breath
Paralyse*
N/a
Zam-type Martial Potency +5% / Stats Up
Woosh Res +25 / Stats Up
Paralyse Potency +5% / Stats Up
Zap Res +25 / Stats Up
Paralyse Potency +5% / Stats Up
Perks
Basic perks Max HP +10
Paralyse Potency +2%
N/a
Leader perk N/a
Awakening perk Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%.


Related Monsters

Similar Species

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