Lost soul

From Dragon Quest Wiki
Jump to navigation Jump to search

The Lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt colored variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.

Characteristics

Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the Undead family or the Elemental family.

Appearances

Dragon Quest IV

Lost soul (さまようたましい Samayō tamashī)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Sprite
Bestiary No.
#060
Gold
28
HP
40
MP
0
Attack
20
Defence
35
Evasion
064
Spell(s)
None
Skill(s)
Being confused (skips turn)
Self-destruct (18~22 damage)
Location(s)
Mamon Mine
Pharos Beacon (night only)
Item Dropped
Holy water(1256)
Frizz resistance *
25%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
75%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee Bracer resistance
100%
Poof resistance
0%
Dazzle resistance
75%
Fizzle resistance
0%
Fuddle resistance
0%
Snooze resistance
25%
Sap resistance *
0%
Remakes (PSX, DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VIII

Lost soul (さまようたましい Samayō tamashī)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#068 Elemental
Experience Gold HP MP
62 9 53 0
Attack Defense Agility Evasion
41 54 49 064
In-Game Description The soul of a slain traveler, endlessly wandering in search of its path back home.
Spell(s) None
Skill(s) Can't make up its mind (wastes turn)
Self-destructs (10~15 damage to entire party)
Location(s) Swordsman's Labyrinth
Item(s) Dropped Holy water132
Magic water164
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
70% 50% 50% 50%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 50% 50% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 0% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX

##038 - Lost soul
HP MP Experience Gold
62 10 96 40
Attack Defense Speed
32 32 70
Dropped Item Holy water18
Angel bell164
Locations Quarantomb
Eastern Coffinwell (night)
Western Coffinwell (night)
Grotto
Skills "can't make up its mind" (wastes turn)
Self-destruct
Spells None
Family Elemental
Bestiary # #038
Game Dragon Quest IX
Console DS
Japanese Name さまようたましい
Romanized Jap. Samayō tamashī
Description Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

Dragon Quest X

Dragon Quest Swords

Dragon Quest Heroes II

Lost soul (さまようたましい Samayou tamashii)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
69 5g Yes
List No. #027
Field Notes Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead.
Location(s) The Lumberlands
Item(s) Dropped Bendy branch, Narspicious

Dragon Quest Tact

Lost soul appears as a C-rank monster of the Undead family as part of the limited Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty. The lost soul can participate in the Trap box's Battle Road as a party member.

Lost soul (さまようたましい Samayō tamashī)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Debuff
Max Level HP MP Move
105 716 202 2
Attack Defense Agility Wisdom Weight
260 287 241 142 20
Basic Skills
First Second Third
Darkness Breath Paralyse* N/a
Awakening Skills
First Second Third
Zam-type Martial Potency +5% / Stats Up Woosh Res +25 / Stats Up Paralyse Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Paralyse Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Max HP +10 Paralyse Potency +2% N/a
Perk Details
First
Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak

Related Monsters

Similar Species

Gallery