Low djinks

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The Low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.

Characteristics

This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.

Appearances

Dragon Quest VI: Realms of Revelation

Low djinks (ランプのまじん, Ranpu no majin )
Big Book of Beasts No. : #111
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
304 14 300 69 150 94 68 1⁄64
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 25% 25% 25% 100% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
60% 100% 50% 100% 50% 50% 15% 50% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
Swoosh Backdraft
Wind Sickles
Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Seed of strength1⁄256
Notable changes in the remakes None

Dragon Quest X

Dragon Quest Heroes II

Low djinks (ランプのまじん Ranpu no majin))
Defeated Monster List No. : #109
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
8733 535g Yes
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket

Dragon Quest Tact

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

[[File:Tact Icon
Demon.png|link=
Demon family|30px]] [[File:DQTact Rank Icon .png|24px]] Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
MagicType.png|30px]]
Magic
120 865 347 4
Attack Defence Agility Wisdom Weight
266 241 432 265 35
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Normal Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Super Weak Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Immune Super Weak Half Res Normal
Skills
Basic skills Awakening skills
Wind Sickles
Swoosh*
Wind Guard*
Woosh-type Spell Potency +10% / Stats Up
Bang Res +25 / Stats Up
Swoosh Potency +5% / Stats Up
Zap Res +25 / Stats Up
Swoosh Potency +5% / Stats Up
Perks
Basic perks WIS +10
Max MP +10
Swoosh Potency +2%
Leader perk Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Awakening perk Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.


Etymology

The low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Related Enemies

Similar Species

Close Cousins

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