The Hood is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is a ravager that has since become one of the first monster among their brutish brothers that can be encountered.
Characteristics
Hoods are beefy bruisers whose heads are obscured by the dark green hooded capes they wear, their only visible facial feature being their eyes that poke out of their masks. Their capes are held by black straps and the only other clothing they wear are dark green briefs, along with a pair of dark indigo gloves and boots. They are vain meatheads that constantly show off their physiques and flex their muscles before unleashing desperate attacks with the sharp hand axes they carry around. In Dragon Quest Builders 2, their capes are emblazoned with the symbol of the Children of Hargon.
Appearances
| In-Game Description |
Mysterious masked monsters with a nasty habit of hacking down unwary travellers. These vain creatures love to flex their muscles and psyche up in front of their enemies. |
| Spell(s) |
None |
| Skill(s) |
Psyche Up Stone's Throw Muscle Pose (reduces entire party's Tension by one stage) |
| Location(s) |
Pickham Region |
| Item(s) Dropped |
Stone axe1⁄64 Leather cape1⁄64 |
- Sprite
- Bestiary no.
- #089
- In-game description
It's a wonder they don't get arrested for walking around in nothing but their pants, but that doesn't stop them strutting about as bold as brass.
- Spell(s)
- None
- Fire resistance *
- 0%
- Ice resistance *
- 0%
- Wind resistance *
- -110%
- Earth resistance *
- 0%
- Light resistance *
- -110%
- Dark resistance *
- 0%
- Stumble resistance *
- 0%
- Beguile resistance *
- 0%
- Elemental resistance *
- 0%
Malicious hood (ごろつき・邪 Gorotsuki・ja )
- Sprite
- Bestiary no.
- #443
- In-game description
Hoods who have morphed into a truly malevolent form under the malign influence of infinite evil.
- Spell(s)
- None
- Fire resistance *
- 0%
- Ice resistance *
- 0%
- Wind resistance *
- -110%
- Earth resistance *
- 0%
- Light resistance *
- -110%
- Dark resistance *
- 0%
- Stumble resistance *
- 0%
- Beguile resistance *
- 25%
- Elemental resistance *
- 0%
| Bestiary No. |
#366 |
| Rank |
F |
| In-game description |
Though these dyed-in-the-wool mischief makers are always out causing headaches for everyone, it's rumoured they're as meek as lambs in front of their mums and dads |
| Talents |
Outlaw (lv. 1) |
| Guaranteed traits |
Metal Medley (lv. 1) Critical Triumph (lv. 20) Little Menace (lv. 40) |
| Large-size exclusive traits |
Tactical Genius (lv. 1) Rando-Muster (lv. 1) Deadly Touch (lv. 60) |
| Habitat |
This monster has no natural habitat |
| Items |
N/A |
| Synthesis chart |
X  |
| Notable synthesis |
|
| Fire Resistance * |
Water Resistance * |
Wind Resistance * |
Earth Resistance * |
| 25% |
50% |
50% |
0% |
| Explosion Resistance * |
Ice Resistance * |
Electricity Resistance * |
Light Resistance * |
| 0% |
25% |
-25% |
25% |
| Dark Resistance * |
Antimagic Resistance * |
Bedazzlement Resistance * |
Confusion Resistance * |
| 0% |
25% |
0% |
50% |
| Debilitation Resistance* |
MP Absorption Resistance * |
Paralysis Resistance * |
Poison Resistance * |
| 0% |
50% |
-25% |
0% |
| Sleep Resistance * |
Stun Resistance * |
| 0% |
50% |
| Instant Death Resistance * |
| 0% |
| List No. |
#019 |
| Field Notes |
Burly bandits who love to show off their beefed-up bods before assailing adventurers with heavy hatchets. Their families frown on their criminal careers, so they don disguises and try not to drag their names through the mud. |
| Location(s) |
The Battle of Dunisia, The Lumberlands |
| Item(s) Dropped |
Pale pearl, Gold rosary |
Hooded homies
Gallery