Jörmun

Revision as of 19:20, 13 February 2022 by dragon>Follower of Light (Created page with "{{Monster Infobox |title=Jörmun |image=File:Jörmun artwork.png |caption= |kanji=ムンババ |romanji=Munbaba |old=None |firstappear=''Dragon Quest XI'' }} '''Jörmun''' is a specific member of the Jowler family that has grow accustomed to life in the frozen north. ==Appearances== ==={{DQ11}}=== In ages before the events of the game, the ice witch Krystalinda was locked away in a book for her crimes and Jörmun was assigned to be a living seal for her...")
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Jörmun is a specific member of the Jowler family that has grow accustomed to life in the frozen north.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

In ages before the events of the game, the ice witch Krystalinda was locked away in a book for her crimes and Jörmun was assigned to be a living seal for her power. As long as he lived, Krystalinda's magic would not return to her and she would be too feeble to break free of her prison on her own. Sometime just prior to the first act of the game, Jasper discovers the book that contains Krystalinda and strikes a bargain with her to set a trap for the Hero and his allies. The witch is freed by Jasper but still lacks the lion's share of her sorcery: she freezes the people of Sniflheim solid and seals the fledgling Queen Frysabel in her old prison in order to take her place and trick the party into defeating Jörmun for her.

The party falls for the ruse and encounter Hendrik battling the beast in the depths of the Hekswood. The knight is defeated and Jörmun attacks the Luminary after assuming he is Hendrik's ally, and he is slain in the proceeding battle. Krystalinda regains her magic upon his passing, and is later confronted in the royal Sniflheim halls.

During the third act of the game, Jörmun is revived by the resurrection of the incarnation of evil and begins rampaging throughout the north while under the fiend's influence. He can be confronted once again and, if he is defeated by the Hero using one of the Zap spells, Jörmun will return to normal. His defeat under these conditions are a part of the Cobblestone fortification sidequest, where in he will agree to keep an eye on the village as a kind of watch dog from the surrounding cliffs.

Jörmun (ムンババ )
Sprite
 
Bestiary no.
#175
Family
Beast
Experience
2,400
Gold
290
HP
820
MP
999
Attack
141
Defence
150
Agility
79
In-game description

A hulking great creature who haunts the Hekswood with his horrifying howls of 'Jööööööööör!', with which he freezes foes before battering them.

Spell(s)
None
Skill(s)
Acts twice per turn
Back kick (125% damage)
Jör we Go
Throws a snowball (damages &reduces ice resistance)
Location(s)
Hekswood, first act
Item(s) Dropped
None
Fire resistance *
-150%
Ice resistance *
50%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
25%
Dark resistance *
-125%
Zap resistance *
-150%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious jörmun
Sprite
 
Bestiary no.
#586
Family
Beast
Experience
12,000
Gold
184
HP
2,800
MP
999
Attack
620
Defence
424
Agility
230
In-game description

The Horror of the Hekswood, made even more monstrous by the Dark One's malign influence. His once holy heart had been lost utterly to evil.

Spell(s)
Skill(s)
Location(s)
Item(s) Dropped
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
50%
Earth resistance *
50%
Light resistance *
50%
Dark resistance *
50%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
25%
Fizzle resistance *
50%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
0%
Sleep resistance *
50%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%


Etymology

  • Jörmun is derived from Jörmungandr, the world serpent of Norse folklore who encircles all of Midgard with his coils. The snake was an adversary of the god Thor, and the two would kill one another during the Ragnarok.
  • The monster's Japanese name, Munbaba, is a combination of the Babylonian monster Hunbaba and the species' recurring Mu syllable.

Similar species

Gallery