Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy.

Appearances

Dragon Quest IX

Kazammle is available only to Sages at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.

Dragon Quest X

Kazammle can be cast by a Sage who has invested 130 points into their Enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.

Dragon Quest XI: Echoes of an Elusive Age

Rab can learn Kazammle as he advances through the Enlightenment panel on his character builder when his power fully awakens in Act 2, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585.

Dragon Quest Monsters: Joker

Kazammle can be learned from:

Dragon Quest Monsters: Joker 2

Kazammle can be learned from all the skills it could be previously, though the point requirement for Rhapthorne II has changed. It can now be learned from:

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Kazammle is the third tier spell of Psaro and can be learned by investing 16 skill points. After charging his Kazam spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion. Psaro will cast the spell against the party when he is faced as a boss.

GameDescription
 
Damages enemies over a wide area with a huge eldritch explosion.

Dragon Quest Heroes II

Kazammle can be learned by either Lazarel or Teresa is a Sage and costs 15 skill points to learn as long as they are level 24.

Enemy versions

When cast by a Legacy Boss in IX, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Battle Visuals

Etymology

Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.