Khoryv
Khoryv is a village in the overworld of Dragon Quest III.
| Village | |
|---|---|
| Khoryv | |
Official artwork | |
| Japanese | カザーブ |
| Romaji | kazābu |
| Game | Dragon Quest III: The Seeds of Salvation |
| Old localization | Kanave |
It is located in the mountains north of Romaria and south of Norvik.
Appearances
Dragon Quest III: The Seeds of Salvation
The town is an optional location as it does not possess any key items for completing the game. It serves as a rest area for completing two nearby side quests: the Skyfell Tower and the dreamstone quest. The town is home to the grave of a famous martial artist who is said to have killed a bear unarmed, but his ghost can be spoken to at night. He cheekily reveals that he actually used a set of iron claws, and recommends them for any Martial Artist. A bounty hunter from Romaria is in the village as well, attempting to find clues as to the whereabouts of Robbin' 'Ood. The town is home to the second bar in the game, where one patron gossips about the spell of eternal slumber being set upon the village of Norvik for angering the Faeries and another brushing it off as ludicrous--this is the player's first hint of the nature of the dreamstone sidequest.
Khoryv is also the first opportunity in the game to acquire the Poison needle, which can be found in a treasure chest in the item shop at night. This is the only opportunity to acquire one until much later in the game when they can be purchased in Persistence. They are also rarely dropped by enemies in various locations.
Shops & services
| Item | Price | Attributes |
| Medicinal herb | 8 | ? |
| Antidotal herb | 10 | ? |
| Holy water | 20 | ? |
| Chimaera wing | 25 | ? |
| Moonwort bulb | 30 | ? |
| Iron Apron | 700 | Defense +22 |
| Item | Price | Attributes |
| Hardwood headwear | 140 | Defense +6 |
| Medicinal herb | 8 | ? |
| Antidotal herb | 10 | ? |
| Holy water | 20 | ? |
| Chimaera wing | 25 | ? |
| Moonwort bulb | 30 | ? |
| Bunny tail | 250 | Luck +8 |
| Item | Price | Attributes |
| Iron lance | 750 | Attack +28 |
| Steel broadsword | 1,500 | Attack +33 |
| Iron claw | 770 | Attack +30 |
| Iron armour | 1,100 | Defense +25 |
| Sparring suit | 800 | Defense +23 |
| Bronze shield | 180 | Defense +7 |
| Iron shield | 700 | Defense +12 |
| Item | Price | Attributes |
| Iron lance | 650 | Attack +26 |
| Iron claw | 870 | Attack +25 |
| Chain whip | 1,000 | Attack +27 |
| Iron armour | 1,100 | Defense +25 |
| Sparring suit | 800 | Defense +23 |
| Scale shield | 600 | Defense +12 |
Treasures
- Boxer shorts
- Club
- Fur hood
- Mini medal (Graveyard during the day)
- Seed of life
Nearby monsters
Dragon Quest III HD-2D Remake
The mountain village is now a heavily forested mountain village, with mighty fir trees filling the map and the graveyard is now set on a tall hill. A bounty hunter NPC looking for Robbin' 'Ood has been added to remind players that the thief in the Skyfell Tower, and a wandering healslime floats about in the evening. An old man and a thug in bar now mention that a powerful wanderer passed through a decade ago.
Shops & services
| Item | Price | Attributes |
| Medicinal herb | 8 | Restores at least 30 HP to a single ally |
| Strong medicine | 48 | Restores at least 50 HP to a single ally |
| Antidotal herb | 10 | Cures poison from one party member |
| Holy water | 20 | Wards off weaker monsters |
| Chimaera wing | 25 | Can be used to return to previously visited locations |
| Moonwort bulb | 30 | Cures paralysis |
| Tangleweb | 35 | Casts Deceleratle on one group |
| Dazzle-me-not | 120 | Lifts illusions |
| Leather cape | 410 | Defence +19 |
| Iron apron | 1,000 | Defence +25 |
| Pot lid | 40 | Defence +3 |
| Hardwood headwear | 350 | Defence +11 |
| Feathered cap | 300 | Defence +8 |
| Bunny tail | 270 | Luck +8 Happy camper personality |
| Necklace of immunity | 320 | Defence +4 Poison res. +15% |
| Rousing ring | 550 | Defence +4 Sleep res. +6% |
| Item | Price | Attributes |
| Wizard's staff | 620 | Attack +21 Casts Frizz |
| Iron lance | 750 | Attack +24 |
| Chain whip | 1,300 | Attack +27 |
| Iron claws | 970 | Attack +27 |
| Chain mail | 720 | Defence +21 |
| Sparring suit | 960 | Defence +22 |
| Scale shield | 350 | Defence +11 |
| Dragon scale | 200 | Defence +5 |
Treasure
| x1 | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 |
Nearby monsters
NES glitches
Khoryv is the subject of two useful glitches in the NES version of the game.
Enemy boundary glitch
Khoryv is near an area of the world map which has errors in its enemy boundaries. By traveling east from the town along the river, monsters from the southern region across the river can be encountered. These enemies are extremely powerful compared to those near Khoryv and can give a huge Experience boost if defeated early in the game. The glitch appears to have been purposely retained in the GBC port. The glitch is remarkably similar to the also unintentional "Peninsula of Power Leveling" glitch that existed in different forms in the first two Final Fantasy games, where errors in encounter zone placement could allow players a chance to fight enemies way above the power level of the rest of the general area from a later place in the game proper.
Scornet paralysis exploit
One of the enemy types found near Khoryv is the Scornet. These enemies can cause a player to become paralyzed when being attacked, the first appearance of this status condition in the game and series. This condition is necessary to perform the numb status glitch. Fighting Scornets is the earliest point in the game where the glitch can be performed.
Etymology
- Kazābu is derived from Kazakhstan.
- "Khoryv" may be derived from Kyiv.
Trivia
- Considering the town's correlation to Eastern Europe, the presence of the vladdy and putrefido enemies may be a reference to depictions of Transylvania being a land of the undead in film and fiction.
Gallery
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Map (NES)
-
Map (SFC)
-
HD map
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Khoryv (Cell phone)