King crab

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The King crab is a recurring monster in the Dragon Quest series, first appearing in the Super Famicom version of Dragon Quest III. It is the strongest of the crustacean monsters in the series, easily living up to it's name with it's high attack and intelligent use of spells.

Appearances

Dragon Quest III: The Seeds of Salvation

King crab (キラークラブ Kirākurabu)
Bestiary Number: #139
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
63 180 255 2500 80 230 250 115 0/64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 0% 0% 100% 0% 0% 100% 100% 0% 70% 70% 0% 70%
Additional information
Spells Skills Locations Item Drop
Buff
Kabuff
Snooze
None Cloudsgate Citadel Sizeable scissors1⁄32


Dragon Quest IX: Sentinels of the Starry Skies

#188 - King crab
HP MP Experience Gold
270 12 2,800 146
Attack Defense Speed
181 235 158
Dropped Item Sleeping hibiscus1⁄16
Poison moth knife1⁄128
Locations Oubliette
Realm of the Mighty
Ocean
Western Wormwood (high ground)
Wyrmtail (high ground)
Grotto
Spells Snooze
Family Aquatics
Bestiary # 188
Game Dragon Quest IX
Console DS
Japanese Name キラークラブ
Romanized Jap. Kirākurabu
Description They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them.

Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

King crab (キラークラブ, Kirākurabu )
Defeated Monster List No. : #255
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Nature 222 10 815 127 163 300 56
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 25% 25% -110% -110% 0% 0% 0% 25%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 25% 25% 25% 50% -125% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Snooze Defend
Desperate attack
Laguna di Gondolia (second act)
Inland Sea (second act)
Ruby Path of Doom (3DS and Definitive Edition only)
Yellow eye1⁄16
Sunny citrine1⁄64
Description Having had enough of being made meals of by mankind, they bit back, becoming big and strong enough to turn the tables by hunting humans.


Vicious king crab (キラークラブ・強, Kirākurabu・kyō )
Defeated Monster List No. : #554
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Nature 532 20 1,597 331 292 509 118
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 25% 25% -110% -110% 0% 0% 0% 25%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 25% 50% 25% 50% -125% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kasnooze Defend
Desperate attack
The Disciple's Trial - The Eerie Valley (third act) Yellow eye1⁄16
Spectralite1⁄128
Description King crabs driven to dangerous extremes by the dark power of the Lord of Shadows.


Dragon Quest Tact

King crab appears as an A-rank monster of the Nature family during the second part of the 1-Year Wrap Party post-anniversary event alongside the Überkilling machine on its banner. It can participate in the Heligator's Battle Road as a party member.

[[File:Tact Icon
Nature.png|link=
Nature family|30px]] [[File:DQTact Rank Icon .png|24px]] King crab (キラークラブ Kirākurabu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
DefenceType.png|30px]]
Defence
110 932 216 2-3
Attack Defence Agility Wisdom Weight
401 457 322 116 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Normal Half Res Very Weak Half Res
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Normal Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Super Weak Normal
Skills
Basic skills Awakening skills
Buff
Molting*
Soothing Slash*
Move +1 / Stats Up
Crack Res +25 / Stats Up
Soothing Slash Potency +5% / Stats Up
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Bang Res +25 / Stats Up
Soothing Slash Potency +5% / Stats Up
Rare HP Regen: Rarely heals HP at action start.
Perks
Basic perks Max HP +20
DEF +15
Soothing Slash Potency +2%
Leader perk Raises DEF of nature allies, including itself, by 15% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Similar species

Gallery