Priests from Dragon Quest III .
The Cleric specializes in restorative and defensive spells
--Description in Dragon Quest VII
The Priest , Pilgrim or Cleric in older localizations, is a class in the Dragon Quest series. Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.
NES version
Attribute
Starting Stats
Maximum Stats
Level
1
99
HP
9
335
MP
8
432
Strength
4
150
Agility
5
130
Resilience
3
171
Wisdom
8
205
Luck
3
183
Starting equipment
Spells
Heal
1
Poof
2
Acceleratele
5
Dazzle
7
Sap
8
Snooze
9
Squelch
11
Woosh
12
Fizzle
13
Midheal
14
Tingle
15
Cock-a-doodle-doo
16
Kasap
18
Bazoom
20
Whack
22
Zing
24
Swoosh
26
Thwhack
28
Fullheal
30
Insulatele
32
Multiheal
34
Kaswoosh
36
Kazing
38
Kerplunk
41
Priest is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Mage ), and for the Paladin vocation (along with Martial Artist ).
Stat Changes
Statistics
Change
Battles to Master
160
Strength
-20%
Agility
-10%
Defence
-30%
Wisdom
+10%
Max HP
-20%
Abilities
Level
Title
Learns
Battles Needed
Target
Info
MP
1
Neophyte
Heal
1
One ally
Restores at least 30 HP to a single ally.
2
Poof
One group
Makes undead souls vanish in a flash of light.
1
2
Pilgrim
Woosh
19
One group
Slices through a group of enemies with a small whirlwind.
2
Squelch
One ally
Cures a single ally of the effects of poison.
2
3
Cleric
Buff
37
One ally
Raises the defence of a single party member.
2
Fizzle
One group
Prevents enemy from using magic.
3
4
Monk
Midheal
50
One ally
Restores at least 75 HP to a single ally.
5
Tingle
Self
Cures all party members of the effects of sleep and paralysis.
2
5
Pastor
Whack
80
One enemy
A cursed incantation that sends an enemy to the hereafter.
4
Kabuff
Party
Raises the defence of all party members.
3
6
Bishop
Swoosh
100
One group
Slices through a group of enemies with a powerful whirlwind.
4
7
Archbishop
Thwack
130
One group
Tries to instantly kill a group of enemies
7
Fullheal
One ally
Restores all HP to a single ally.
7
8
Pontiff
Zing
160
One ally
Occasionally resurrects a fallen ally with half HP restored.
10
Stat Changes
Statistics
Change
Battles to Master
180
Strength
-20 Percent
Agility
-10 Percent
Guard
-30 Percent
Intelligence
+10 Percent
Appearance
Null
Max HP
-20 Percent
Max MP
Null
Abilities
Level
Title
Learns
Battles Needed
Target
Info
MP
1
Beginner
Poof
1
One Group
Banishes one group of enemies from battle. (Party does not gain experience points)
1
1
Beginner
Heal
1
One Ally
Heals about 30HP to one ally
2
2
Novice
Woosh
19
One Group
Causes around 15HP in wind damage to one group of enemies
2
3
Acolyte
Buff
37
One Ally
Raises the defense of one ally
2
4
Prelate
Fizzle
50
One Group
Has a chance of preventing one group of enemies from casting spells
3
5
Clergyman
Midheal
80
One Ally
Heals around 80HP to one ally
4
6
Priest
Swoosh
100
One Group
Causes roughly 30HP in wind damage to one group of enemies
4
7
Bishop
Fullheal
130
One Ally
Restores an ally to full HP
6
8
HiPriest
Zing
180
One Ally
Has the chance of restoring one fallen ally with half their Max HP
8
Hybrid Abilities
Usefulness
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.
The priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spear , Wand , Staff , and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects.
Faith
Required points
Name
Effects
8
Divination
Tells its caster the experience needed to climb a level.
16
Natural Magical Mending +20
Permanently adds 20 to magical mending
28
Benediction
Lifts a curse from a single ally.
40
Natural Max MP +10
Permanently adds 10 to Max MP
48
Rotstopper
Protects the party from undead enemies' attacks.
56
Natural Magical Mending +60
Permanently adds 60 to magical mending
70
Alma Mater
Offers up a prayer to prevent instant death attacks.
80
Natural Max MP +20
Permanently adds 20 to Max MP
90
Care Prayer
Offers up a prayer to increase magical mending.
100
Natural Magical Mending +100
Permanently adds 100 to magical mending
Spells
Name
Level
MP
Description
Heal
1
2
Restores at least 30 HP to a single ally.
Squelch
3
2
Cures a single ally of the effects of poison .
Snooze
6
3
Puts a group of enemies to sleep.
Buff
8
3
Raises the defence of a single party member.
Cock-A-Doodle-Doo
11
2
Awakens any sleeping party members.
Insulate
14
4
Protects a party member from breath -based attacks.
Midheal
16
4
Restores at least 75 HP to a single ally.
Zing
18
8
Resurrects a fallen ally, but sometimes fails.
Whack
20
5
A cursed incantation that sends an enemy to the hereafter.
Tingle
22
2
Cures all party members of the effects of paralysis .
Moreheal
31
8
Restores at least 165 HP to a single ally.
Thwack
34
10
A curse that sends a group of enemies to the hereafter.
Multiheal
38
16
Restores at least 100 HP to all party members.
Insulatle
43
8
Protects the whole party from breath-based attacks.
Fullheal
47
24
Restores all HP to a single ally.
Kathwack
55
20
A curse that sends all enemies to the hereafter.
Omniheal
65
128
Restores all HP to all party members.
Notable Priests
Gallery
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations