The Priest (formerly Pilgrim/Cleric in older localizations) is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks.
The Cleric specializes in restorative and defensive spells
--Description in Dragon Quest VII
Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.
Priest is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Mage), and for the Paladin vocation (along with Martial Artist).
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.
The priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spear, Wand, Staff, and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects.
Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.