A cleric in the service of all that is holy, and who is able to heal allies and cast protective spells.
--Description in Dragon Quest VII
The Priest (僧侶, Souryo) is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks beginning with the ninth game.
Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members with the Zing and Kazing spells. Priests typically cannot equip heavy armor, but they have better options than a Mage and can also wield a wider variety of weapons. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.
Priest is one of the basic classes available. It is one of the prerequisites for the SageVocation (along with Mage), and for the Paladin vocation (along with Martial Artist).
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.
The Priest Vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spears, Wands, Staves, and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects.
Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.
Most of the crosses worn by priests throughout the series has been altered starting with Dragon Quest VIII in order to avoid any resemblance to real world religious iconography.