Anchorman (Skill)
Anchorman is a skill that allows a monster to build up serious power at the price of having to go dead-last for the turn it is used. Functionally, it is similar to Bagsy Last of the mainline games and is the opposite of Mercurial Thrust.
| Anchorman | |
|---|---|
| Japanese | アンカーナックル |
| Rōmaji | Anka nakkuru |
| Type | Skill |
| Older names | None |
Appearances edit
Dragon Quest Monsters: Joker 2 Professional edit
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Dragon Quest Monsters: Terry's Wonderland 3D edit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit
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Dragon Quest Monsters: Joker 3 edit
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Dragon Quest Monsters: The Dark Prince edit
Anchorman costs 15 MP and deals 150% damage to one enemy. If multiple monsters use the skill then turn order is decided by agility. It is learned through the Bang Afficionado, Hardliner, Hulk, Mariner, Martial Maven, Martyr, Paragon, Power Player, Warmonger, and Wrecker talents.
Dragon Quest Monsters: Super Light edit
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