The scorpion is a recurring monster in the Dragon Quest series, first appearing in the original game. It is the first arachnid to aggravate adventurers.

Characteristics edit

It is an enormous, man-sized scorpion with a yellow carapace protecting its purple-coloured underside. Its carapace can make it tricky for novice adventurers to defeat, requiring them to invest in stronger weapons or defeat them with magic. In later games in the series, the scorpion gained the ability to inflict either poison or paralysis with its stinger tail, making them more of a nuisance.

Appearances edit

Dragon Quest edit


Dragon Quest VIII: Journey of the Cursed King edit

Scorpion (おおさそり, Ōsasori )
Defeated Monster List No. : #037
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Bug 40 4 42 8 43 55 32 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 25% 25% 25% 0% 0% 0% 0% 0% 0% 0%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 50% 0% 15% 0% 0% 0% 0% 0% 0% 100%
Additional information
Spells Skills Locations Dropped item
Buff Poison Attack Maella Region
Kingdom of Ascantha
Antidotal herb116
Iron lance1128
Description Enormous scorpions with impenetrable carapaces. Their defenses protect them against all but the most determined physical attacks. Use magic to defeat them.
Notable changes in the remake


Dragon Quest X edit

Scorpions began appearing in Version 4.3 of the game, this time being much stronger than either of their previous appearances in the main series. They have kept their ability to cast Buff to protect themselves and their fellow monsters, gaining the ability to perform a Paralysis Attack and spinning attacks.

Dragon Quest Monsters: Caravan Heart edit

Dragon Quest Monsters: Joker edit

Scorpion (おおさそり, Ōsasori )
Bestiary number: #017
Sprite Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Nature F 780 660 860 990 990 650
Traits Skills Resistances
Critical Massacre, Paralyser Hive Mind, Defense Boost Vulnerable to Frizz, Poisonproof, Paralysisproof
Additional information
Description The poisonous tails of these predators can paralyze their prey at a pinch.
Weapons Spears, Axes, Claws, Staves
Location Xeroph Isle
Breeding chart Crabid x Chimaera

Dragon Quest Monsters: Joker 2 edit

Scorpion (おおさそり, Ōsasori )
Bestiary number: #093
Sprite Attributes
  Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Nature D S 480 330 520 840 620 220
Traits Skills Resistances
Critical Massacre, Paralyzing Touch Hive Mind Vulnerable to Frizz, Immune to Poison and Paralysis
Additional information
Weapons Axes, Spears, Claws, Staves
Location Cragravation
Breeding chart Crabid x Nature family

Dragon Quest Builders edit

Scorpion (おおさそり Ōsasori)
Image
 
Chapter 1 Attributes
HP Attack Defence Dropped items Locations
44 16 12 Chains (★☆☆), Medicinal herb (★☆☆) The Damdara Desert
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
28~95 11~14 0~8 Chains (★☆☆), Healing cream (★☆☆)


Dragon Quest Tact edit

Scorpion appears as a C-rank monster of the Nature family during the second part of the limited True Dragon Quest I event. It can be recruited from the Kol stage of Adventure in the DQ I World: Mindini and can be fully awakened by repeating the stage at any difficulty. The scorpion can participate in the legerdeman's Battle Road as a party member.

    Scorpion (おおさそり Ōsasori)
Image
 
Attributes
Role Max level HP MP Move
  Defence 115 751 215 2-3
Attack Defence Agility Wisdom Weight
323 372 212 127 20
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Half Res Half Res Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Very Weak Normal Normal Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Half Res Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Super Weak Normal Immune
Skills
Basic skills Awakening skills
Defence
Rolling Break*
N/a
Move +1 / Stats Up
Sizz Res +25 / Stats Up
Rolling Break Potency +5% / Stats Up
Crack Res +25 / Stats Up
Rolling Break Potency +5% / Stats Up
Perks
Basic perks DEF +5
Rolling Break Potency +2%
N/a
Leader perk N/a
Awakening perk Move +1: Raises Move by 1.


Gallery edit