The Demon-at-arms is a recurring monster in the Dragon Quest series.

It is a powerful Undead monster that was introduced in Dragon Quest VI.

Characteristics edit

The Demon-at-arms is a hellish four armed fiend that's armed to the teeth with terrifying weapons, including two curved cutlasses, a nifty knife and a great conking club. Dressed in dingy dark armour and with ugly orange cracked skin, this menacing monster is quite a creepy sight to behold. Having so many arms allows the demon to strike twice in a turn, but this fiend fancies itself as a spell slinger as well as a warrior, striking the battlefield all foes with fierce fire using Kasizzle and a crushing cowering foes with icy malicious magic in the form of Kacrackle. Before unleashing their flurry of feisty spells, they love to lower battlers defense by casting Kasap. These frightening foes can even breath and belch hot flames across the entire field, using Flame Breath. Wise wizardly adventurers would definitely benefit from the boon of the Insulate spell when battling these beasts.

Appearances edit

Dragon Quest VI: Realms of Revelation edit

Demon-at-arms (まおうのつかい, Maō no tsukai )
Big Book of Beasts No. : #217 (Remakes only)
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
    1,500 (Enhanced)
400
150 (Weakened)
Unlimited (Enhanced)
50
2 (Weakened)
1,800 320 180 (Enhanced)
160
140 (Weakened)
300 (Enhanced)
270
230 (Weakened)
79 (Enhanced)
264
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
100% 100% 100% 100% 100% 100% 100% 100% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kasap
Kacrackle
Kasizzle
Acts twice per turn. (Enhanced)
Occasionally acts twice per turn.
Makes a violent slashing attack. (125% damage)
Flame Breath
Weaver's Peak (Lower World) Medicinal herb14096
Notable changes in the remakes

The Demon-at-arms is sent to kill the Hero's spirit and leads an offensive in Weaver's Peak with a group of monsters, consisting of Boss trolls, Sintaurs, Bad karmours, and Berzorkers. After defeating all of the other monsters threatening the villagers, the Hero's spirit is seen locked in battle with the monster. If the Hero speaks with his own spirit, the two can merge together by answering "Yes" to his question and he will remember the Zap spell, weakening the monster in the process. If the player answers "No" to his spirit, the demon-at-arms is much stronger. The battle can be completed in either case and Weaver's Peak is saved. After the Hero merges with his other self, he becomes known as the "Prince of Somnia".

Dragon Quest X edit

Reappearing as normal enemies starting with the base game, they are found in near endgame locations for Versions 1 and 2, namely the Heart of Hell and the Eternal Corridor, though some are also found in other locations. Demons-at-arms gone Vicious are found in the Netherworld, starting with 5.1 of the game.

Dragon Quest Monsters edit

  Servant (まおうのつかい, Maō no tsukai )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
    70 3/5 2/5 5/5 3/5 4/5 3/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Weak Weak Weak Immune Strong Strong Strong Weak Weak
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak Weak Weak Immune Immune Immune Immune Immune Strong
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Strong Weak Weak Weak Weak Weak Weak Immune
Additional information
Description Created from evil powers, it has a high INT
Skills Blaze, IceBolt, Focus
Location Gate of Temptation, Gate of Reflection
Breeding Chart Skeletor x Skeletor
WhiteKing x Devil family

Dragon Quest Monsters 2 edit

  Servant (まおうのつかい, Maō no tsukai )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
    70 7/10 6/10 8/10 7/10 5/10 5/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Weak Weak Weak Immune Strong Strong Strong Weak Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Weak Weak Weak Weak Immune Immune Immune Immune Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Strong Strong Weak Weak Weak Weak Weak Weak Immune
Additional information
Description The four arms move independently.
Skills Blaze, Focus, IceBolt
Location
Breeding Chart Skeletor x Skeletor
WhiteKing x Devil family

Dragon Quest Monsters: Joker edit

  Demon-at-arms (まおうのつかい, Maō no tsukai )
Bestiary number: #153
Sprite Attributes
  Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
A 860 470 800 780 540 560
Traits Skills Resistances
Double Trouble Crack and Zam II Whackproof, Vulnerable to Sag
Additional information
Description Elite soldiers of darkness who have mastered numerous weapons.
Weapons Swords, Spears, Axes, Staves
Location -
Breeding chart Jamirus x Living statue, Dingaling
Roseguardin x Demon family

A Demon-at-arms serves as a boss in the temple on Fert Isle.

Dragon Quest Monsters: Joker 2 edit

  Demon-at-arms (まおうのつかい, Maō no tsukai )
Bestiary number: #199
Sprite Attributes
  Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
A S 760 420 600 690 480 500
Traits Skills Resistances
Double Trouble, Hit Squad Crack & Zam Vulnerable to Sag, Immune to Whack
Additional information
Weapons Swords, Axes, Spears, Staves
Location Necropolis
Breeding chart Archdemon x Pink sanguini
Lesser demon x Dark slime

Dragon Quest Monsters: The Dark Prince edit

Demon-at-Arms (まおうのつかい, giganto hiruzu )
Monsterpedia No.: #489
Icon Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
  B 1,390 290 630 620 450 270
Talents Traits Large-size exclusive traits Dropped items
Destroyer (lv. 1) Ultra Crafty Debilitator (lv. 1)
Tit for Tat (lv. 20)
Crackmeister (lv. 40)
Tactical Genius (lv. 1)
Insult to Injury (lv. 1)
Close Scraper (lv. 60)
None
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
-25% 0% 0% 50% 50% 50% 0% 0% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
-25% 50% 50% 50% 25% 50% 0% 50% 25%
Additional information
Description Many-armed manservants who have mastered multiple means of inflicting mayhem. They originally earned their dark lord's good favour by destroying a village single-handedly. Well, many-handedly...
Location None
Synthesis
Breeding chart
  X  
Notable fusions


Dragon Quest Heroes: The World Tree's Woe and the Blight Below edit

Demon-at-arms (まおうのつかい Maō no tsukai)
Model Experience Gold
  104 34g
List No. #098
Field Notes These four-armed fiends wield several different weapons at once—but all with the same stunning skill. As well as excelling at hand-to-hand combat, they can make magical mayhem with Kacrackle and Kasap.
Location(s) Arba Town (Recruit), Corpse Copse, Dawnsholm (Hero), The Fault (Captain), Corpse Copse (Showdown: Unholy Horde), Corpse Copse (Grudge Match: Unholy Horde)
Item(s) Dropped Pale pearl, Magic beast bone, Classic mighty armlet recipe, Luxury mighty armlet recipe

Dragon Quest Heroes II edit

Demon-at-arms (まおうのつかい Maō no tsukai)
Model Experience Gold Marked Version?
  12,603 299g Yes
List No. #116
Field Notes These four-armed fiends wield several different weapons at once—but all with the same stunning skill. As well as excelling at hand-to-hand combat, they can make magical mayhem with Kacrackle and Kasap.
Location(s) No Man's Land, The Darkwood, Black Manse
Item(s) Dropped Big bone, Savvy sapphire

Dragon Quest Tact edit

Demon-at-arms appears as an A-rank monster of the Undead family as part of the limited Dragon Quest VI event, appearing alongside Old King Mortamor on his banner. It can participate in the Low djinks's Battle Road as a party member.

    Demon-at-arms (まおうのつかい Maō no tsukai)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 1,007 260 2
Attack Defence Agility Wisdom Weight
510 242 407 141 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Normal Normal Normal Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Half Res Half Res Half Res Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Super Weak Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Sizzling Slash
Furious Stance*
Sizzling Multislash*
Rare Furious Stance/Stats Up
Frizz Res +25/Stats Up
Sizzling Multislash Potency +5%/Stats Up
Zam Res +25/Stats Up
Sizzling Multislash Potency +5%/Stats Up
Perks
Basic perks Max HP +20
ATK +10
Sizzling Multislash Potency +2%
Leader perk Raises physical potency of undead allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Rare Furious Stance: Rarely greatly raises ATK and raises Move for 1 turn at action start.


Gallery edit