Ice sculpture

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The Ice sculpture is a recurring monster in the Dragon Quest series, first introduced in the second Heroes spin-off game. The monster is more flexible than its brethren, going so far as to attack while laying on the ground with its arm propping its head up.

Characteristics[edit | edit source]

Ice sculptures have a nearly identical appearance to their stony cousins, being immense golden-eyed statues of men carved out of ice. They have the appearance of brawny men wearing a toga over their left shoulders.

Appearances[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Ice sculpture (うごくひょうぞう Ugoku hyōzō)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
5,000 100g Yes
List No. #076
Field Notes Sinister statues carved from ice and animated with arcane energies. They're colder than stone, and twice as tough. They guard the entrance to Mt. Neverest, but secretly wish they could be stationed somewhere a bit more balmy.
Location(s) The Frosty Foothills
Item(s) Dropped Ice crystal

Dragon Quest Walk[edit | edit source]

The Ice sculpture first appeared as a boss as part of the limited "Frozen Kingdom and the Flame Brothers" event on January 15, 2021.

Dragon Quest Tact[edit | edit source]

Ice sculpture appears as an A-rank monster of the Inorganic family as part of the special limited Rambunctious Santa and Masked Santa event alongside Santa Alena on its banner. It can also take part in Red Robbin Hood's Battle Road as a party member.

Ice Sculpture (うごくひょうぞう Ugoku hyōzō)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 120 983 232 2-3
Attack Defence Agility Wisdom Weight
446 503 371 162 35
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Ram
Insulatle*
Frozen Multifists*
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Frozen Multifists Potency +5% / Stats Up
Rare Insulate: Rarely greatly raises Breath Res for 4 turns at action start.
Zam Res +25 / Stats Up
Multifists Potency +5% / AGL +20 / Stats Up
Perks
Basic perks Max HP +20
ATK +10
Frozen Multifists Potency +2%
Leader perk Raises Crack-type physical potency by 10% for everyone in a 5x5 square around it including the leader.
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]