"Eek eek eek! You fools—defeated by mere humans!? You're not just embarrassing yourself, you're embarrassing me! Alright, no more monkeying around! If you want a job well done, you have to do it yourself! Eek eek eeeeeek!"

—Batmandrill: The Hair Force's Head Honcho, Dragon Quest Builders 2


The Batmandrill is a recurring monster in the Dragon Quest series since its introduction in Dragon Quest II.

It is a stronger, fire-breathing variant of the Silvapithecus.

Characteristics edit

Batmandrills are man-sized mandrills with the wings, ears, and noses of bats. In their original appearance and many modern appearances, they had peach-colored fur with dark blue faces, wings with dark red membranes, and claws. But in some games, they have gold coats, giving them their original names. They have solid red or yellow demonic eyes. These primates are fearsome enemies due to their ability to wipe entire adventuring parties out with their Kamikazee spell and can also breathe out flames or put foes to sleep with their Sweet Breath and cast Sizzle, as well. In remake versions of II, the Batmandrills gained the ability to act twice per turn and breathes out Poisonous Breath instead of its Sweet Breath. They will now only sacrifice themselves when their HP is low. Unlike their silver cousins, the formidable devils did not make a reappearance in the main series until X, like many other monsters. It's said that a Pink sanguini that lives for a 1,000 years will become a Batmandrill, according to the former's bestiary entry.

Appearances edit

Dragon Quest II: Luminaries of the Legendary Line edit


Dragon Quest X edit

Appearing as a rarefied monster in this mainline entry from 1.3 onwards, they have regained their Sweet Breath and retain casting Kamikazee, but can now cast Kafrizzle and breath a mean Scorch, in addition to slashing enemies with their claws.

Dragon Quest XI: Echoes of an Elusive Age edit

Batmandrill (デビルロード, Debiru rōdo )
Defeated Monster List No. : #714
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Demon 604 475 2,443 622 305 264 299
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-110% -110% -110% -110% -110% -110% -110% 0% 0%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 0% 0% 0% 0% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 0% 100% 0% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kasizzle
Thwack
C-c-cold Breath Cave to Rendarak (3DS & Definitive Edition only) Royal ruby]]132
Hades' helm1256
Description Monkeys with a penchant for magic who can be quite charismatic when they're not trying to beat adventurers to a bloody pulp.


Dragon Quest Heroes II edit

Batmandrill (デビルロード Debiru rōdo)
Model Experience Gold Marked Version?
  4702 352g Yes
List No. #130
Field Notes Half bat, half baboon, all bad. They're so aggressive, they'll attack anything they see. Their pinkish pelts are highly prized by collectors, but all efforts to domesticate them have ended in disaster.
Location(s) No Man's Land, Black Manse
Item(s) Dropped Thunderball, Kamikazee bracer

Dragon Quest Builders 2 edit

A Batmandrill is a general of the Hair Force division of Hargon's Heroes during the Moonbrooke storyline alongside a Cosmic chimaera and an Archdemon.

Dragon Quest of the Stars edit

Batmandrills appear as a minor enemy throughout the game, being found in Brulia's various continents. Their major role in the game, however, are serving as Hargon's minions in the high-end fights against the High Priest such as the Giga-legendary and Fiend difficulty fights against Hargon and Malroth, as well as aiding the former during the Divine Challenge.

Dragon Quest Tact edit

Batmandrill appears as an A-rank monster from the Demon family as part of the limited Dragon Quest II event alongside Malroth on his banner.

    Batmandrill (デビルロード Debiru rōdo)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 927 315 2-3
Attack Defence Agility Wisdom Weight
306 388 370 273 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Normal Normal Normal Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Half Res Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Super Weak Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Poison Breath
Sizzle*
Heat Flame*
Talent Blossoming: Hot Hypnoglobe
Sizz-type Potency +5%/Stats Up
Frizz Res +25/Stats Up
Heat Flame Potency +5%/Stats Up
Hot Hypnoglobe Potency +5%
Zam Res +25/Stats Up
Heat Flame Potency +5%/Stats Up
Hot Hypnoglobe Potency +5%
Perks
Basic perks Max HP +20
AGL +15
Heat Flame Potency +2%
Leader perk Raises Sizz-type potency of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Sizz-type Potency +5%: Raises Sizz-type potency by 5%.


Gallery edit