The Druid (天地雷鳴士 Tenchi Raimeishi, "World-shaking Thundercaller") is a high ranking magical vocation that first appeared in Dragon Quest VII: Fragments of the Forgotten Past. Beginning with the Nintendo 3DS remake of VII in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.

Vocation
Druid

The Hero as a Druid in Dragon Quest VII for 3DS.
Japanese name: 天地雷鳴士 (Tenchi Raimeishi)
Introduced in: Dragon Quest VII
Appears in: Dragon Quest VII
Dragon Quest VII Reimagined
Dragon Quest X
Dragon Quest of the Stars
Dragon Quest Walk

Description edit

The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.

The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the Sage and Luminary vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.

Dragon Quest VII edit

In order to become a Druid, one must master both the Sage and Luminary vocations.

Rank MP Cost
1 225/256 (~87.9%)
2 225/256 (~87.9%)
3 220/256 (~85.9%)
4 215/256 (~84.0%)
5 80%
6 80%
7 60%
8 50%

Stat Changes edit

 
boarder
Statistics Change
Battles to Master 250
Strength -10%
Agility +15%
Resilience +5%
Wisdom +20%
Style Null
Max HP -10%
Max MP +20%
Mastery Bonus +30 Bonus to MP

PSX Abilities edit

While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.

  • Called Summoner in the previous localization
Level Title Learns Battles Needed Target Info MP
1 Theurgist Meditation
(Meditate)
1 Self Heals ~500 to the caster 0
2 Conjuror Kathwack
(DefeatMax)
30 All Enemies Has a chance of instantly killing all enemies 15
3 Geomancer Magma Blast
(Magma)
60 All Enemies Causes ~80HP in flame damage 0
4 Elemental King fissure
(Tremor)
90 All Enemies Has a chance of instantly killing all enemies 15
5 Maelstrom Hellfire
(HellFlame)
120 All Enemies Causes ~210 HP in fire damage 20
6 Tempest Disruptive Wave
(DeMagic)
150 All Enemies Removes all positive statuses from all enemies 0
7 Fury Lightning Storm
(HellBlast)
200 All Enemies Causes ~270 HP in electric damage 25
8 Ragnarok That Special Summon
(Summoner)
250 Self Summons one of the four great deities to fight for your side 20

3DS Abilities edit

Level Title Learns Battles Needed Target Description MP
1 Dabbler Drain Magic 1 One Enemy Steals MP from a single enemy. 0
Oomph One Ally Doubles a single party member's attack power. 6
Magic Barrier All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
Insulatle All Allies Protects the party from fire and ice attacks. 3
Kaclang All Allies Transforms the party into lumps of solid steel. 2
Meditation Self Centres the self in order to summon the healing spirit within. 0
Kerplunk Dance All Allies A self-sacrificing step that resurrects all allies. 0
Focus Pocus Self An arcane incantation to magically conjure MP out of thin air. 1
Harvest Moon All Enemies A leap followed by a fierce flurry of blows that damage all enemies. 3
Cursed Verse One Group A cruel caterwauling that causes enemies' defence to drop. 0
Gritty Ditty All Allies An uplifting anthem that will increase all your allies' defence. 2
2 Seeker Kafrizzle 30 One Enemy Engulfs a single enemy in an enormous fireball. 10
Kasizzle One Group Sears a group of enemies with scorching hellfire. 10
Kaboom All Enemies Blasts all enemies with a blistering explosion. 15
Kaswoosh One Group A twister that terrorises a group of enemies. 8
Maelstrom One Group Whips up a group of enemies into an enormous whirlpool. 12
Kacrackle All Enemies Slams into all enemies with slicing icicles. 12
Kathwack All Enemies A curse that can send all enemies to the hereafter. 15
Kasnooze One Group Sends a group of enemies into a deep, deep sleep. 5
3 Door-to-Door Druid Kazing 60 One Ally Resurrects a fallen ally to full health. 15
Disruptive Wave All Enemies Renders all enemies spell and ability effects null and void. 0
Hustle Dance All Allies Restores at least 50 HP to all party members. 0
4 Wandering Druid Pyre o' Fire 90 One Enemy A tower of flame that blazes into an enemy and burns them good. 0
Magma Blast All Enemies Scorches the enemy's ankles with a sudden eruption of lava. 0
King Fissure All Enemies Opens a rift in the earth that swallows enemies whole. 15
Summon - Calls on an itinerant spirit to offer its aid in battle. 20
5 Deep Meditator Lightning Storm 120 All Enemies Summons infernal thunderbolts to strike the enemy silly. 25
6 Elemental Master Hellfire 150 All Enemies Unleashes hell's fury on the enemy, scorching them with unholy fire. 20
7 Force of Nature Big Banga 200 All Enemies Triggers a spectacularly destructive explosion. 30
8 Archdruid That Special Summon 250 - Calls on an itinerant spirit to offer its aid in battle. 20

Dragon Quest VII Reimagined edit

Druid can be unlocked by mastering two of the following three vocations: Sage, Luminary, and Pirate.

Proficiency
Level Type Name
1   Pyre o' Fire
2   Magma Blast
3   Lightning Storm
4   Kafrizzle
4   Sage's Breath
5   Kacrackle
6   Omniheal
7   Kaboomle
8   Frizz Cracker
Let loose skill
  That Special Summon: Summons a powerful spirit at the start of each turn for the next four turns.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
           
Magical Mending Strength Deftness Resilience Agility
    -   -

Dragon Quest X edit

The Druid appeared as an advanced vocation starting with Version 4.0 of the game and start at level 50 like the other unlockable vocations. Contrary to the vocation's status as the ultimate magical profession in VII, Druids in X have a very paltry selection of spells that focus only on general party support. Instead, Druids specialize in summoning phantom spirits to aid them in battle as well as the usage of nature-manipulating skills. They can equip fans, wands, and heavy wands.

NOTE: The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

召喚 (Summoning) edit

Japanese name English name Description MP Required
points
げんま召喚 That Special Summon Beckons one of four spirits for 120 seconds 4 0
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases magical might by 10 in all vocations N/A 8
MPたまに消費しない
(Voided MP cost)
N/A Occasionally voids the MP cost for skills and spells N/A 16
全職業できようさ+10 Natural deftness +10 Permanently increases deftness by 10 in all vocations N/A 28
ひばしら Pyre o' Fire Deals up to 935~965 Fire damage to one enemy within 15 meters 12 40
じわれ Fissure Deals up to 895~925 Earth damage to enemies in a straight 15 meter line
33% chance to reduce target's Lightning resistance by 25% for 30 seconds
16 56
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases magical might by 10 in all vocations N/A 70
いなずま Lightning Deals up to 835~865 Lightning damage to enemies around the Druid 18 80
全職業でさいだいMP+20 Natural max MP +10 Permanently increases max MP by 10 in all vocations N/A 90
めいどうふうま King Fissure Deals up to 1,035~1,065 Earth damage in a 7 meter radius around the Druid
33% chance to reduce Wind resistance by 25% for 30 seconds
20 100
こうげき魔力+30 Natural magical might +30 Permanently increases magical might by 30 when the character is a Druid N/A 110
マグマ Magma Blast Deals up to 1,330 to 1,370 Fire damage to one enemy
33% chance to reduce Earth resistance by 25% for 30 seconds
22 120
さいだいHP+30 Natural max HP +10 Permanently increases max HP by 10 in all vocations N/A 130
げんま解放
(Genma liberation)
N/A Summoned spirit is now able to use its signature ability once per battle 15 140
水神のたつまき
(Suijin's tornado)
N/A Deals up to 1,470 to 1,530 Wind damage to one enemy 25 150
れんごく火炎 Hellfire Deals up to 1,820 to 1,880 Fire damage to one enemy 28 180
しんくう竜巻
(Shinku tornado)
N/A Deals up to 1,970 to 2,070 Wind damage to one enemy 30 200

Spells edit

Name MP Level Target Description
Evac 3 52 Party Teleports out of dungeons
Drain Magic N/A 55 One enemy Drains up to 100 MP
Fizzle 3 59 One enemy Seals spells for 90 seconds
Acceleratle 4 63 Party Reduces the time between actions for 120 seconds
ズッシード
(Zusshido)
2 66 Party Increases weight of allies by 50% for 90 seconds
Magic Barrier 4 75 Party Raises allies magic resistance up to 40%

Dragon Quest of the Stars edit

In this game, the Druid vocation is unlocked by obtaining it's vocational scroll and by having leveled up the Monster Master vocation to level 99 or higher. Druids can summon spirits.

Etymology edit

Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.

Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:

  • The presence of souls or life forces inhabiting natural phenomena
  • The immortality of the soul
  • Reverence for the natural world

Trivia edit

  • Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a theurgist.
  • Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.

Gallery edit