Heliodorian Foothills
The Heliodorian Foothills are a region in Dragon Quest XI. It is located to the west of the Kingdom of Heliodor. The Manglegrove is found in the southwest and there is an entrance in the northeast that leads to Downtown Heliodor.
| Region | |
|---|---|
| Japanese | デルカダールの丘 |
| Romaji | Derukadāru no oka |
| Game | Dragon Quest XI |
Story edit
The Luminary and Erik end up here after their bold escape from the Heliodor Sewers. The next day, the Luminary is awakened by Erik in a small church just outside of the city. According to him, he woke up on the forest floor at the bottom of the cliff without a single scratch after their leap of faith and had to drag the Luminary with him as he was still unconscious. The two speak to the nun in charge of the church, who informs them that there are dangerous criminals who escaped from the capital, with guards searching everywhere for them. She tells them that they are free to stay at the church as long as they like.
Outside of the church, Erik discusses his plans with the Luminary and says still has some unfinished business to take care of in Downtown Heliodor. He gives the young man a hood as a disguise and formally joins as a party member, saying that the Seer told him to stick with the Luminary. The player is then shown a tutorial on how to use Pep Powers.
Notable Attributes edit
The Luminary and Erik can rest for free at the church.
This location can be reached using the Zoom spell.
Treasures edit
| Item | Location |
|---|---|
| Hardy hide | Pot found in the south path inside the well near the church. |
| Pointy hat | Treasure chest in the nourth path inside the well near the church. |
| Single phial | Barrel found behind the church. |
| Strong medicine | Pot located in the church's bedroom. |
| Flaxen thread | Pot located in the church's bedroom. |
| Red eye | Treasure chest in the southeast of the open area in the center. |
| Seed of strength | Treasure chest in the westernmost area in the center. |
Sparkly Spots edit
| Item | Location |
|---|---|
| Small scale | Eastern path at the bottom of the well near the church. |
| Medicinal herb Antidotal herb Cottontop |
Plant located on the plateau in the northwest corner after climbing a vine. |
| Cottontop | Northwest corner of the foothills near waterfall. |
| Cottontop | Tree in center of the foothills near the slope. |
| Copper ore x2 Flintstone |
Crystal at the west end of area in the northwest where great sabrecats are sleeping, reached by crossing the bridge. |
| Beast bone | At the east end of area in the northwest where great sabrecats are sleeping, reached by crossing the bridge. |
| Sleeping hibiscus | Underneath trees close to entrance to the Manglegrove in the southwest. |
| Buzzberries x2 Flurry feather |
Tree on eastern slope close to the entrance to Downtown Heliodor. |
| Butterfly wing | Underneath stairs in the northeast leading to Downtown Heliodor. |
Monsters edit
Act One edit
- Fright bulb
- Lampling (night only)
- Platypunk
- Bodkin archer
- Great sabrecub
- Great sabrecat
- Funghoul (night only)
- Stump chump
Act Two edit
- Vicious metal slime
- Flamethrower
- Vicious fright bulb
- Vicious leafy lampling
- Vicious funghoul
- Vicious great sabrecub
- Dullahan
- Vicious stump chump
- Vicious great sabrecat
Act Three edit
- Dracky
- Cruelcumber
- Bunicorn
- Toady
- Fright bulb
- Great sabrecub
- Great sabrecat
- Funghoul
- Stump chump
- Gloomy grublin
- Healslime
- Garuda
- Malicious bodkin archer
Quests edit
- Quest #4: It Takes Two to Tango: Speak to the warrior just outside of the church.
Gallery edit
-
Erik joins the party
-
A pair of sleeping sabrecats