Kazammle

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Kazammle is a spell in the series. It inflicts a massive amount of Dark-elemental damage to a single enemy and is the strongest of the Zam series of spells.

Appearances[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

GameDescription
Strikes a single enemy with stygian lightning.[1]

Kazammle is learned by Sages at level 61, costing 45 MP to cast. It deals 255~315 Dark-elemental damage to a single enemy. It increases in power once the caster's Magical Might reaches 480, reaching to a maximum of 585~645 at 999 Magical Might.

  • On the enemy side, it can be cast by Tyrannosaurus Wrecks, Psaro the Manslayer starting at level 41, and Dhoulmagus starting at level 57. Tyrannosaurus Wreck's version inflicts between 379~460 damage. When cast by legacy bosses, the spell's damage is calculated as (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Dragon Quest X [edit | edit source]

Kazammle can be cast by a Sage that has invested 130 points into their Enlightenment skill. It costs 18 MP to cast with a range of 15 meters, and damage is calculated as (Magical might - 483) x 492/516 + 330~390 for a limit of 822~882 at 999. Once the value hits 1,000 and higher the calculation is changed to (Magical might - 999) /3 + 822~882 for a new maximum damage range of 989~1,049 at 1,500 Magical Might.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Rab can learn Kazammle through the Enlightenment panel on his Character Builder when his power fully awakens in Act Two, costing 36 skill points. It is a hidden panel, requiring at least four of the skills surrounding it to be learned first in order to unlock it. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585 once his Magical Might reaches 900. Kazammle is significantly weaker than the other fourth-tier spells, but this low damage threshold is compensated for by its cheaper MP cost and being twice as likely to go haywire when cast.

Dragon Quest Monsters: Joker[edit | edit source]

Kazammle costs a steep 30 MP to cast, inflicts 425~495 at 999 Wisdom, and can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Kazammle can be learned from all the skills it could be previously, though the point requirement for Rhapthorne II has changed. It can now be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Kazammle costs 30 MP and deals 242~267 damage. Upon reaching a wisdom stat of 3,999, the umbral orbs will deal 864~955 damage.

Dragon Quest Monsters: Joker 3[edit | edit source]

Kazammle's cost and range are the same as it did in the previous two titles.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Kazammle costs 30 MP to cast and is learned through the Barbarus, Blighter, Heretic, Impactor, Malroth, Mordegon, Lord of Shadows, Nelgel the Netherfiend, Perfect Speller, and Zam Virtuoso talents. It has a base power of 325, and will deal an average of 980 damage at 3,999 Wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

GameDescription
Damages enemies over a wide area with a huge eldritch explosion.[2]

Kazammle is the third tier spell of Psaro and can be learned by investing 16 skill points. After charging his Kazam spell for a short time, Psaro will plant his sword into the ground and unleash a massive explosion of Nadirian lightning in front of him for 20 MP. It has a slight gravitational pull, attempting to bring any nearby targets closer to the center of the explosion.

Dragon Quest Heroes II[edit | edit source]

Kazammle can be learned by either Lazarel or Teresa is a Sage and costs 15 skill points to learn as long as they are level 24.

Dragon Quest Tact[edit | edit source]

Kazammle can be learned by High Priest Hargon at level 52. It costs 147 MP to use, has a range of two to four squares away from him and inflicts huge Zam-type spell damage to 1 enemy. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.

Kazammle (ドルマドン Dorumadpn)
Ability information
Kazammle
Role * Type * Element MP cost
Attack Spell 147
Range Additional effects

2-4
None
Description
Deals huge Zam-type spell damage to 1 enemy.
Naturally learnt by
High Priest Hargon

Trivia[edit | edit source]

  • Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.

Related Spells[edit | edit source]

Battle Visuals[edit | edit source]

References[edit | edit source]

  1. Nintendo DS version.
  2. Sony PlayStation 4 and Steam versions.