The low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.

Characteristics edit

The low djinks is depicted as an overweight green-skinned genie riding a gray cloud, wearing a purple vest and poulaines, a white turban decorated with a red gem and feather, baggy white pants, and a brown sash holding a scimitar over its hip.

In battle, the low djinks appears when released from the malevolantern. Its moveset is centered around wind magic, including the defense-ignoring Wind Sickles attack; the Backdraft buff, which reflects breath attacks; and the common Swoosh spell.

Appearances edit

Dragon Quest VI: Realms of Revelation edit

Low djinks (ランプのまじん, Ranpu no majin )
Big Book of Beasts No. : #111
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
  304 14 300 69 150 94 68 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 25% 25% 25% 100% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
60% 100% 50% 100% 50% 50% 15% 50% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
Swoosh Backdraft
Wind Sickles
Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Seed of strength1256
Notable changes in the remakes None


Dragon Quest X edit

Dragon Quest Monsters: The Dark Prince edit

Low djinks (ランプのまじん, Ranpu no majin )
Monsterpedia No.: #393
Icon Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
  D 1,390 360 610 340 460 500
Talents Traits Large-size exclusive traits Dropped items
Enigma (lv. 1) Wooshmeister (lv. 1)
Magical Moment (lv. 20)
Ultra Crafty Woosher (lv. 40)
Tactical Trooper (lv. 1)
Echonomist (lv. 1)
Trance State (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 50% 0% 50% 0% 25% -25% 0% 50% 50%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% -25% 0% 50% 25% 0%
Additional information
Description In ancient times, these sorcerous spirits were imprisoned within lamps. Now free, they celebrate by bending the wind to their will. They still bear a grudge about their captivity
Location This monster has no natural habitat
Synthesis
Breeding chart
  X  
Notable fusions


Dragon Quest Monsters: Super Light edit

Dragon Quest Heroes II edit

Low djinks (ランプのまじん Ranpu no majin)
Model Experience Gold Marked Version?
  8733 535g Yes
List No. #109
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket

Dragon Quest of the Stars edit

Dragon Quest Rivals edit

Dragon Quest Walk edit

Dragon Quest Tact edit

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

    Low djinks (ランプのまじん Ranpu no majin)
Image
 
Attributes
Role Max level HP MP Move
  Magic 120 865 347 4
Attack Defence Agility Wisdom Weight
266 241 432 265 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Super Weak Normal Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Immune Super Weak Half Res Normal
Skills
Basic skills Awakening skills
Wind Sickles
Swoosh*
Wind Guard*
Woosh-type Spell Potency +10%/Stats Up
Bang Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Zap Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Perks
Basic perks WIS +10
Max MP +10
Swoosh Potency +2%
Leader perk Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Awakening perk Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.


Etymology edit

The Low djinks's name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Its Japanese name, rendered with kanji as ランプの魔人, translates to "genie of the lamp".

Gallery edit