Scorpion

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The scorpion is a recurring monster in the Dragon Quest series, first appearing in the original game. It is the first arachnid to aggravate adventurers.

Characteristics[edit | edit source]

It is an enormous, man-sized scorpion with a yellow carapace protecting its purple-coloured underside. Its carapace can make it tricky for novice adventurers to defeat, requiring them to invest in stronger weapons or defeat them with magic. In later games in the series, the scorpion gained the ability to inflict either poison or paralysis with its stinger tail, making them more of a nuisance.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]


Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Scorpion (おおさそり, Ōsasori )
Defeated Monster List No. : #037
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Bug 40 4 42 8 43 55 32 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 25% 25% 25% 0% 0% 0% 0% 0% 0% 0%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 50% 0% 15% 0% 0% 0% 0% 0% 0% 100%
Additional information
Spells Skills Locations Dropped item
Buff Poison Attack Maella Region
Kingdom of Ascantha
Antidotal herb116
Iron lance1128
Description Enormous scorpions with impenetrable carapaces. Their defenses protect them against all but the most determined physical attacks. Use magic to defeat them.
Notable changes in the remake


Dragon Quest X [edit | edit source]

Scorpions began appearing in Version 4.3 of the game, this time being much stronger than either of their previous appearances in the main series. They have kept their ability to cast Buff to protect themselves and their fellow monsters, gaining the ability to perform a Paralysis Attack and spinning attacks.

Dragon Quest Monsters: Caravan Heart[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Scorpion (おおさそり, Ōsasori )
Bestiary number: #017
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Nature F 780 660 860 990 990 650
Traits Skills Resistances
Critical Massacre, Paralyser Hive Mind, Defense Boost Vulnerable to Frizz, Poisonproof, Paralysisproof
Additional information
Description The poisonous tails of these predators can paralyze their prey at a pinch.
Weapons Spears, Axes, Claws, Staves
Location Xeroph Isle
Breeding chart Crabid x Chimaera

Dragon Quest Monsters: Joker 2[edit | edit source]

Scorpion (おおさそり, Ōsasori )
Bestiary number: #093
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Nature D S 480 330 520 840 620 220
Traits Skills Resistances
Critical Massacre, Paralyzing Touch Hive Mind Vulnerable to Frizz, Immune to Poison and Paralysis
Additional information
Weapons Axes, Spears, Claws, Staves
Location Cragravation
Breeding chart Crabid x Nature family

Dragon Quest Builders[edit | edit source]

Scorpion (おおさそり Ōsasori)
Dragon Quest Builders
Image
Chapter 1 Attributes
HP Attack Defence Dropped items Locations
44 16 12 Chains (★☆☆), Medicinal herb (★☆☆) The Damdara Desert
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
28~95 11~14 0~8 Chains (★☆☆), Healing cream (★☆☆)


Dragon Quest Tact[edit | edit source]

Scorpion appears as a C-rank monster of the Nature family during the second part of the limited True Dragon Quest I event. It can be recruited from the Kol stage of Adventure in the DQ I World: Mindini and can be fully awakened by repeating the stage at any difficulty. The scorpion can participate in the legerdeman's Battle Road as a party member.

Scorpion (おおさそり Ōsasori)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 115 751 215 2-3
Attack Defence Agility Wisdom Weight
323 372 212 127 20
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Normal Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Normal
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Super Weak Normal Immune
Skills
Basic skills Awakening skills
Defence
Rolling Break*
N/a
Move +1 / Stats Up
Sizz Res +25 / Stats Up
Rolling Break Potency +5% / Stats Up
Crack Res +25 / Stats Up
Rolling Break Potency +5% / Stats Up
Perks
Basic perks DEF +5
Rolling Break Potency +2%
N/a
Leader perk N/a
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]