Wind Sickles is an ability in the series.

Characteristics edit

This ability sends out razor-sharp blades of wind at an enemy. Since it is not a physical attack, it can land even if the user is bedazzled. The damage is typically based on the user's level.

  • In both Dragon Quest IX and Dragon Quest X, it also has the additional effect of dealing extra damage to monsters of the Elemental family.

Appearances edit

Dragon Quest II HD-2D Remake edit

Wind Sickles costs 5 MP to use and inflicts 40~60 Wind-elemental damage to a single enemy. It can be learned by the Prince of Cannock or the Princess of Cannock by using a Wind Sickles Scroll, which can be found on 5F of the Pillar of the Winds.

GameDescription
 
Sends several sickles made of air flying towards an enemy.[1]

Dragon Quest III HD-2D Remake edit

Wind Sickles costs 5 MP to use and inflicts 40~60 Wind-elemental damage to a single enemy. It can be learned by a Martial Artist starting at level 17 if their Wisdom exceeds 37.

GameDescription
 
Sends several sickles made of air flying towards an enemy.[2]

Dragon Quest IV: Chapters of the Chosen (remakes only) edit

Wind Sickles is an enemy-only skill used by High djinks. It deals 67~90 damage to a single character.

Dragon Quest VI: Realms of Revelation edit

Wind Sickles costs no MP to use and inflicts Woosh-type damage to a single enemy, with the damage calculated as ((Level x 3 +10)+/-15%), capping at 180 damage (Level 57). It can be learned by advancing to rank 3 as a Martial Artist. On the enemy side, it can be used by Giant moth, Cloud surfer, Low djinks, Mythsteed, Mechalomaniac, Second Test, Dhuran, and Nokturnus.

GameDescription
 
Sends a whirlwind of sickles pirouetting into the enemy.[3]

Dragon Quest VII: Fragments of the Forgotten Past edit

Wind Sickles once again costs no MP to use and inflicts Woosh-type damage to a single enemy, its damage calculated as ((Level 3 +10)+/-15%), capping at 180 damage (Level 57). It is learned by reaching rank 8 as a Martial Artist. On the enemy side, it can be used by Hackrobat, Vaipur, Wyatt, High djinks, Djinn genie, Cumulus vex, the Wind Spirit, Orgodemir's first form at the Malign Shrine, his second form during the final battle, and The Almighty.

Dragon Quest VII Reimagined edit

Wind Sickles costs 4 MP to use, dealing Wind-elemental damage to a single enemy. It can be learned as a Paladin at rank 1.

Dragon Quest VIII: Journey of the Cursed King edit

Wind Sickles costs no MP to use and deals Woosh-type damage to a single enemy, calculated as (Level x3 +10) x 0.8), with a maximum of 144 damage (Level 57). It can be learned by Yangus by investing 32 skill points into his Scythe skill. On the enemy side, Wind Sickles can be used by Cockateer, Dark turkey, Diemon, Dieablo, Foul anchor, Jumping jackal, Dhoulmagus's clones in his first form, and Marcello. The Infamous Monsters Bladewolf and Foul fowl can use it as well.

GameDescription
 
Sends a whirlwind of sickles pirouetting into the enemy.[4]

Dragon Quest IX: Sentinels of the Starry Skies edit

Wind Sickles costs no MP to use, dealing the same amount of damage as a normal attack to a single group of enemies, inflicting 50% extra damage to monsters of the Elemental family. It can be learned by investing 12 skill points invested into Fisticuffs skill.

GameDescription
 
Group attack that deals extra damage to elemental foes.[5]

Dragon Quest X edit

Wind Sickles costs 1 MP to use and has a range of two meters, dealing Wind-elemental damage equal to a normal attack to a single enemy. It also inflicts 50% extra damage to monsters of the Elemental family. Wind Sickles can be learned by investing 18 skill points into the Fisticuffs skill.

Dragon Quest X Offline edit

Wind Sickles costs 2 MP to use, dealing 120% Wind-elemental damage to a single enemy. Monsters of the Elemental family take an additional 50% damage +5. It can be learned by the Hero through the Fisticuffs panel and by Fuura through the Wind Rider panel in their Character Builders respectively for 3 skill points. The damage multiplier against elementals can be increased further with Skill-Up Panels.

Dragon Quest XI: Echoes of an Elusive Age edit

Wind Sickles appears as an enemy-only skill that is used exclusively by Cyclown and its malicious variant.

Dragon Quest Monsters edit

Known as WindBeast in this game, it costs 3 MP to use and deals Woosh-type damage to a single enemy. It can be learned naturally by WingSlime, LizardFly, Pteranod, GiantMoth, NiteWhip, and Durran if they are at least level 13 with 74 max HP, 60 ATK, and 84 AGL. The skill will grow into Vacuum when the monster reaches level 19 with 112 max HP, 114 ATK, and 132 AGL.

Dragon Quest Monsters 2 edit

The requirements to learn WindBeast are unchanged. It is naturally learned by the Aquadon, Emyu, Garudian, Genosidoh and MadGoose. It is no longer naturally learned by LizardFly.

Dragon Quest Monsters: Joker 2 edit

Wind Sickles costs 4 MP to use and deals a combination of Woosh and Zam-type physical damage to a single enemy. The damage is dependent on the user's level. It can be learned from:

Dragon Quest Monsters: The Dark Prince edit

Wind Sickles costs 4 MP and deals 30~50 damage to one enemy. It is learned through the Blowy Slasher, Blusterer, Good Knight, Swirling Dervish, Super Naturalist, and Woosh Afficionado talents.

GameDescription
 
Inflicts minor wind-elemental damage on a single enemy.[6]

Dragon Quest Tact edit

Wind Sickles costs 7 MP to use and inflicts minor Woosh-type martial damage to all enemies in a radius of 1 around the user. It is known naturally by Low djinks at level 1 and can be learned by Carnivine, Great sabrecub, Hawk man, and Spiked hare at level 16. It It can also be taught to any unit by using an ability scroll.

Wind Sickles (かまいたち Kamaitachi) 
Ability information
Wind Sickles
Role * Type * Element MP cost
Attack Martial   7
Range Additional effects
 
Radius 1
None
Description
Deals minor Woosh-type martial damage to all enemies in area of effect
Naturally learnt by
Carnivine, Great sabrecub, Hawk man, Low djinks, Spiked hare

In Other Languages edit

Language Translation Meaning
  EspañolHoz eólicaSpanish for "Aeolian/wind sickle".
  FrançaisVent coupantFrench for "cutting wind".
  DeutschWindsichelGerman for "wind sickle".
  ItalianoVento di lameItalian for "wind of blades".
  中文鐮鼬Transliteration of the Japanese name Kamaitachi, which literally means "sickle weasel".

Trivia edit

In the original Japanese games, Wind Sickles is named after the kamaitachi, a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring Cyclown monster.

Related skills edit

References edit

  1. ↑ Nintendo Switch, Nintendo Switch 2, Sony PlayStation 5, Xbox Series X/S, and Steam versions.
  2. ↑ Nintendo Switch, Sony PlayStation 5, Xbox Series X/S, and Steam versions.
  3. ↑ Nintendo DS and Mobile versions.
  4. ↑ Sony PlayStation 2, Mobile, and Nintendo 3DS versions.
  5. ↑ Nintendo DS version.
  6. ↑ Nintendo Switch, Steam, and Mobile versions.