Reheal
| Reheal | |
|---|---|
| Japanese | リホイミ |
| Rōmaji | Rihoimi |
| Type | Restorative |
| First appearance | Dragon Quest Monsters: Joker |
Reheal is a recurring spell in the Dragon Quest series. It is a beneficial status effect that recovers a small amount of Hit Points each turn to a single character for a few turns. The spell made its debut in Dragon Quest Monsters: Joker, eventually making an appearance in the main series in X. The spells Remidheal and Remoreheal increase the amount of HP recovered per turn.
Appearances[edit | edit source]
Dragon Quest X[edit | edit source]
Reheal is already known by Paladins at level 1 and is learned by Priests at level 5, costing 2 MP. It restores 6 HP every 3 seconds to a single character for 60 seconds, reaching a total of 120 HP.
Dragon Quest XI[edit | edit source]
Sylvando has already learned Reheal when he joins the party (level 15) and can cast it for 4 MP on any party member, restoring 9 HP at the beginning of the party member's turn at Sylvando's base stats. The heal caps at 12 HP, when Sylvando's magical mending is at 97 or higher. The spell lasts 4 turns.
The Reheal spell line also appears as a result of certain pep powers, like Arboria's Blessing and Care Prayer.
Dragon Quest Monsters: Joker[edit | edit source]
Reheal makes its first appearance in the series. It restores 10% of the target's max HP at the end of each action and costs 2 MP to cast. It can be learned from:
Dragon Quest Monsters: Joker 2[edit | edit source]
Reheal can be learned from all the skills it could be previously, though Crusader now requires 36 points. It can also be learned from 12 points in Aquarion.
Dragon Quest Tact[edit | edit source]
Reheal is known naturally by Gremlin at level 1, can be learned by Lunatick at level 16, and costs 12 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally HP regeneration for 3 turns.
| Reheal | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 12 | |
| Range | Additional effects | ||
1-2 (+self) |
Regeneration |
||
| Description | |||
| Grants 1 ally Regeneration for 3 turns | |||
| Naturally learnt by | |||
| Gremlin, Lunatick | |||