Harmour

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The Harmour is a monster in the series.

Characteristics[edit | edit source]

The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the demon family or the material family. According to their monster description in Dragon Quest X, these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the Nintendo 3DS version of Dragon Quest VII, its armour can split in half, revealing it to be empty inside.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #060
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
64 0 129 54 103 120 43 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 60% 60% 100% 60% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 100% 100% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Healslime) Aridea region
Murdaw's Keep
Arkbolt region
Hallowed Hollow
Iron armour1128
Notable changes in the remakes None


Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #103
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
110 0 68 (PS1)
102 (3DS)
52 (PS1)
78 (3DS)
100 97 67 164 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 25% 15% 25% 0% 15% 25% 50% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 15% 100% 100% 50% 50% 100% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Harvest Moon
Muster Strength
Pilgrim's Perdition x1
Sanctum of the Cirrus
Buccanham region (past)
The Beacon (past)
Iron armour 1128
Notable changes in the remakes None
  • There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Harmour (デビルアーマー, Debiru āmā)
Defeated Monster List No. : #147
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Material 145 0 1,300 120 135 180 108
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
0% 0% 0% 50% -50% 0% -50% 100% 50% 100% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
75% 100% 100% 100% 50% 50% 25% 25% 0% 95%
Additional information
Spells Skills Locations Dropped items
None Double Up
Multislash
Western Wormwood
The Bowhole
Grotto (Fire, rank 6-7)
Silver mail164
Iron mask1128
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.


Dragon Quest X [edit | edit source]

Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both Flame Slash and Gust Slash, as well as being able to land desperate attacks. Starting with Version 2.1 of the game, Item Masters are able to recruit them as monster companions.

Dragon Quest Monsters[edit | edit source]

EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Devil 40 2/5 1/5 3/5 5/5 1/5 4/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
None Strong None None None None Strong Weak None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak None None Immune Strong Weak Strong Weak Weak
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
None None None None None None None Weak
Additional information
Description Its real identity underneath the armor is unknown.
Skills FireSlash, BoltSlash, DrakSlash
Location Gate of Temptation
Breeding Chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family

Dragon Quest Monsters 2[edit | edit source]

EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Devil 40 6/10 2/10 6/10 8/10 3/10 4/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
None Strong None None None None Strong Weak Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None Weak None None Immune Strong Weak Strong Weak
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak None None None None None None None Weak
Additional information
Description The armor gives it great power.
Skills AquaCut, BoltSlash, FireSlash
Location Monster King's Castle
Breeding Chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede

Dragon Quest Monsters: Caravan Heart[edit | edit source]

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Monsterpedia No.: #309
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Harmour Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
E 1,360 290 610 690 420 420
Talents Traits Large-size exclusive traits Dropped items
Blade Maven (lv. 1)
Wisdom Booster I (lv. 20)
Bedazzlement Blocker (lv. 40)
Slick Skin (lv. 1)
Insta-Buff (lv. 20)
Ultra Crafty Zammer (lv. 40)
Tactical Genius (lv. 1)
Ultra Crafty Frizzer (lv. 1)
Desperate Measures (lv. 60)
Magic water (Common)
Seed of strength (Rare)
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 25% -25% 0% 50% 50% 25% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
50% 50% 25% 0% 0% 50% -25% 0% 0%
Additional information
Description Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red.
Location Circle of Fortitude - Lower Echelon ()
Synthesis
Breeding chart
X
Notable fusions
Harmour X =
Harmour X =


Dragon Quest Tact[edit | edit source]

Harmour appears as an A-rank monster of the Inorganic family as part of the Dragon Quest VI event, appearing alongside Terry on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the Low djinks's Battle Road as a party member.

Harmour (デビルアーマー Debiru āmā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 930 322 2
Attack Defence Agility Wisdom Weight
535 341 400 160 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Daunting Stab
Double Up*
Explosive Turn*
Charge Tactic / Stats Up
Sizz Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Crack Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Perks
Basic perks ATK +10
DEF +15
Explosive Turn Potency +2%
Leader perk Lowers enemy ATK by 5% in a 5x5 square around it.
Awakening perk Charge Tactic: Raises ATK and Move for 1 turn at battle start.


In Other Languages[edit | edit source]

Language Translation Meaning
EspañolAymaduraFrom the Spanish ay and armadura.
FrançaisHauberserkerFrom the French haubert and "berserker".
DeutschRüde RüstungGerman for "harsh/rude armour".
ItalianoKarmaturaFrom the word "karma" and armatura.

Gallery[edit | edit source]