Great muddy hand

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The Great muddy hand is a recurring monster in the Dragon Quest series, first appearing in the Nintendo 3DS remake Dragon Quest Monsters: Terry's Wonderland 3D. At first glance, it appears to simply be a stronger and much larger variant of the Muddy hand, but hiding underground is a large golem-like monster.

Characteristics[edit | edit source]

Above ground, the Great muddy hand has an identical appearance to a Muddy hand, being a disembodied human hand made of mud. However, hiding underground is an immense Humanoid creature composed entirely of mud with a set of glowing red eyes. It only reveals its true form when it surfaces to attack with its enormous hand. This Golem-like creature makes the great muddy hand similar to a Magmalice and is close in appearance to a Mudraker.

Appearances[edit | edit source]

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]


Dragon Quest of the Stars[edit | edit source]


Dragon Quest Tact[edit | edit source]

The Great muddy hand appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest Monsters: Terry's Wonderland 3D event. It can be synthesized at the Ancient Shrine by combining four Muddy Hand Mights together and it stars in its own Battle Road.

Great muddy hand (ギガハンド Gigahando)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Debuff 120 1,182 318 2
Attack Defence Agility Wisdom Weight
310 375 375 187 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Half Res Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Super Weak Normal
Skills
Basic skills Awakening skills
Ram
Rake*
Shocking Hand*
Finger Fiddle/Stats Up
Woosh Res +25/Stats Up
Shocking Hand Potency +5%/Stats Up
Stun Success Rate +5%
Zap Res +25/Stats Up
Shocking Hand Potency +5%/Stats Up
Stun Success Rate +5%
Perks
Basic perks Max HP +20
ATK +10
Shocking Hand Potency +2%
Leader perk Raises martial potency/effects of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Finger Fiddle: Raises martial potency/effects for 3 turns on action start on odd turns until turn 10.


Gallery[edit | edit source]