Hym

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Hym
Dragon Quest: The Adventure of Dai
Japanese name ヒム
Romaji Himu
Title The Pawn
Silver-Haired Beast
Vocation Martial Artist (A Hero's Bonds)
Race Orichalcum Warrior
Voice actor Shin'ichirô Miki (三木眞一郎) (Japanese)
Griffin Cork (English)

Hym the Pawn is a character from The Adventure of Dai. He is a member of Hadlar's Royal Guard, a group composed of 5 members made from orichalcum chess pieces. He is originally an antagonist, but he becomes an ally to the Disciples of Avan in the final confrontation with Vearn's forces.

Characteristics[edit | edit source]

Hym's body is made of Orichalcum, and given life with forbidden magic by Hadlar with the help of Vearn. His appearance is that of a bald, muscular man made from silvery metal of average height. He inherited Hadlar's passion and fighting spirit upon birth.

After inheriting Hadlar's will, he grows silver hair similar to his creator and starts developing light aura skills.

Dragon Quest: The Adventure of Dai[edit | edit source]

Hym is one of the five chess pieces given life and soul by Hadlar, and the one who inherited Hadlar's passion. He feels deep admiration for his master, and would do anything to protect the former dark commander.

Hym is a master of close-range combat, using his own martial arts techniques. The pawn can use Frizz type spells, however he does not cast them to attack, but to boost his own fists with the powerful Heat Knuckle.

Due to his body being made from orichalcum, he is extremely durable and immune to most spells. Only Medroa and aura skills such as Grand Cross can hurt him.

Being a pawn grants him the potential of promotion, which he uses unknowingly after his master's demise to gain a new form, with an appearance much closer to Hadlar's. In this new form Hym has long, silver hair like his master, and can imbue his fists with aura, making them much more powerful than before.

He has a strong rivalry with Hyunckel since the moment their paths cross, but they later becomes friends.

Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit | edit source]

Hym was the last character added to the game prior to its end of service, only followed by another form for Dai. He can be recruited in Bonding Journey Chapter 1 after finishing Chapter 23 of Dragon Tracks.

Hym is a fast martial artist who specialises in Light damage. Although he has the ability to equip Claws, visually he still only performs hand-to-hand combat with his bare knuckles. His selection of armour includes fighter garbs, clothes, and large shields.


Hym (ヒム (銀髪鬼) Himu (Ginpatsuki))
Martial Artist Silver-Haired Beast
Dragon Quest The Adventure of Dai: A Hero's Bonds
Image
Attributes
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
588 496 245 95 309 260
Hym (Silver-Haired Beast) Bonds
Bond 1 Raises Physical Attack. (15%) (Hero/Partner)
Bond 2 Raises critical rate for Physical and Magical attacks when HP is at 50% or lower. (25%) (Hero/Partner)
Character traits
Main Raises user's Physical Critical Rate. (1%)
Soul I Raises the user's Physical Attack for a short time when a skill with a stock of 2 or higher is used. (30%)
Soul II Recovers the user's charge time by 3 seconds and raises the user's Physical Attack temporarily after successfully guarding. (15%)
Soul III Raises Light damage. (15%)
Soul IV Raises Shadow Resistance. (5%)
Soul V Raises Light damage (5%)
Soul VI Boosts effect of Soul I.
Soul VII Boosts effect of Soul III.

Dragon Quest Tact[edit | edit source]

Hym appears as an A-rank character of the Inorganic family as part of the limited Second Adventure of Dai event, alongside his master Superior Being Hadlar on his banner. He is faced as a boss in Chapter 3, Episode 3: The Hadlar Royal Guard and Chapter 4, Episode 1: Father and Son Dragons Set Out, as well as the Sababa Fishing Port stage of "To the Final Battleground".

Hym (ヒム Himu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 120 965 290 2-3
Attack Defence Agility Wisdom Weight
501 570 406 105 35
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Half Res Half Res Half Res Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Half Res Normal Immune Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Super Weak
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Muster Strength
Breakthrough Attack*
Heat Knuckle*
Move +1 / Stats Up
All element Res +5 / Stats Up
Heat Knuckle Potency +5% / Stats Up
Accursed Life Belligerence: Raises ATK for 3 turns when attacked by enemy.
All element Res +5 / Stats Up
Heat Knuckle Potency +5% / Stats Up
Max HP +30
Perks
Basic perks Max HP +20
ATK +10
Orichalcum Body: Reduces damage by 45% and raises ability MP cost by 30%.
Heat Knuckle Potency +2%
Leader perk Raises ATK of all allies, including himself, by 5% in a 5x5 square around him.
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]