Merle

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Merle
Dragon Quest: The Adventure of Dai
Japanese name メルル
Romaji Meruru
Vocation Fortune Teller
Priest (A Hero's Bonds)
Race Human
Age 15
Family Nabara (grandmother)
Voice actor Hiroko Emori (Japanese, 1991 series)
Konomi Kohara (Japanese, 2020 series)
Lili Beaudoin (English, 2020 series)

Merle is a supporting character from The Adventure of Dai. She offers invaluable support to the Disciples of Avan thanks to her skills in foresight.

Merle was raised by her grandmother Nabara, who is a renowned fortune teller from the Teran kingdom.

Characteristics[edit | edit source]

Merle is a kind-hearted fragile young human girl. Due to her strong sensory powers, she can alert the heroes when a threat arises.

Merle has light skin, big brown eyes and long black hair. Her orange sari and overall appearance reminds of Meena Mahabala from Dragon Quest IV.

Dragon Quest: The Adventure of Dai[edit | edit source]

Merle saving a child in Bengarna.

Nabara and Merle first appear in Bengarna's shopping department store, they first meets Dai, Leona and Popp when Baran attacks the city with his dragon legion. In that first encounter, Nabara reveals to Dai that he is a Dragon Knight.

Merle's sensory powers allow her to support the party even without being able to fight. Merle can also support the party with light healing spells.

Merle eventually develops feelings for Popp.

Other appearances[edit | edit source]

Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit | edit source]

Fortune Teller[edit | edit source]

Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fan demand, she was made into a playable character after the game's first anniversary.

To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification.

While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels.


Merle (Fortune Teller) (メルル (占い師) Meruru)
Priest Priest
Dragon Quest The Adventure of Dai: A Hero's Bonds
Image
Attributes
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
498 79 148 200 182 312
Merle (Fortune Teller) Bonds
Bond 1 Raises Light and Shadow damage. (15%) (Hero/Partner)
Bond 2 Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner)
Character traits
Main Increases user's Recovery. (30%)
Soul I ?
Soul II ?
Soul III Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound.
Soul IV Raises Light and Shadow damage. (15%)
Soul V Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
Soul VI Raises Thrust Resistance. (5%)
Soul VII Raises Light and Shadow damage. (5%)

Winter Holiday[edit | edit source]

Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing.


Merle (Winter Holiday) (メルル (ウィンターホリデー) Meruru)
Priest Priest
Dragon Quest The Adventure of Dai: A Hero's Bonds
Image
Attributes
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
500 74 153 190 188 302
Merle (Winter Holiday) Bonds
Bond 1 Raises Fire and Ice damage (15%) (Hero/Partner)
Bond 2 Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner)
Character traits
Main Raises the user's Recovery 30%.
Soul I Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn.
Soul II Raises Fire and Ice damage. (15%)
Soul III Speeds up the user's charge time for skills temporarily when a special move is used. (100%)
Soul IV Raises Ice Resistance. (5%)
Soul V Raises Fire and Ice damage. (5%)
Soul VI Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%)
Soul VII Heals a percentage of the max. HP of all allies for every fifth skill used. (10%)

Gallery[edit | edit source]