List of mounts in Dragon Quest XI
The following is a list of all mounts in Dragon Quest XI: Echoes of an Elusive Age, including ships and mountable monsters. The monster mounting mechanic is not to be confused with monster taming; in this game, monsters can only exist as mounts for a temporary period of time (until the Luminary leaves the habitable/permitted domain for the mount by teleporting/walking away, or sleeps at a campsite/enters a settlement after getting off of it).
Categories are organised by monster type; monsters who visually appear to be similar other than a palette swap possess the same abilities. The monster types in each category that are seen first are listed first. If unspecified, the monster is able to be found in all acts (Acts 1, 2&3).
Ships edit
Salty Stallion edit
The Salty Stallion is a ship owned by the jester Sylvando, and allows the Hero to travel across the open seas. It is inacessible during a small portion of Act 2, but can be used again after Sylvando and Rab permanently rejoin the Hero's party.
Cetacea edit
Cetacea is a giant floating whale with gold highlights, summoned by playing the calamus flute. She is able to fly the party to various different places on the map. In 2D mode, she is able to drop the party wherever they want on the map, but in 3D mode she is unable to do this. Instead, she can drop the party off at various Whale Way Stations and other various points of interest.
When she is summoned, if the Luminary is not at Havens Above, The Battleground, the Fortress of Fear or the Whale Way Station, the party will be picked up at the Luminary's Landing in Arboria.
Creatures edit
Animals edit
Horse edit
A horse is the first mount the player obtains in the game. It is obtained when the Hero leaves his hometown Cobblestone for the first time and is gifted its finest steed. The Hero can summon this horse with a tinkle of the horse hailer or any of the various horse bells scattered around the world.
Great Sabrecat edit
Purchasing the Baumren's bell at the Octagonia Casino (Act 2/3) will unlock a ridable great sabrecat that is much faster than all other mounts in the game. It is ringable in the same select menu as the horse hailer (as well as being able to be used in the Important Item section), and also possesses the same limitations.
Monsters edit
Eggsoskeletons edit
Eggsoskeleton-type mounts allow the Luminary to leap to new heights.
- The eggsoskeleton mount comes in two varieties:
- The normal eggsoskeleton is found in The Kingsbarrow - Subterranean Chambers (bottom floor, in the room before the boss). (Acts 1&2)
- The malicious eggsoskeleton is found in the same place. (Act 3)
- The rotten eggsoskeleton comes in two varieties:
- The normal rotten eggsoskeleton can be found in The Eerie Eyrie, not long after entering. (Acts 1&2)
- The malicious rotten eggsoskeleton can be found in the same place.
- The runny eggsoskeleton comes in two varieties:
- The normal runny eggsoskeleton can be found in The Arborian Highlands - Pit Cave. (Acts 1&3)
- The vicious runny eggsoskeleton is found in the same place. (Act 2)
- The hard-boiled eggsoskeleton comes in two varieties:
- The normal hard-boiled eggsoskeleton can be found in the Fortress of Fear - Level 2 - Exterior (Act 2)
- The vicious hard-boiled eggsoskeleton can be found in Drustan's Labyrinth - The Luminary's Trial - Citadel of Spite - Level 2
Skullriders edit
The skeletal steed of a skullrider can climb marked surfaces like a spider.
- The skullrider comes in two varieties:
- The normal skullrider is found in The Cryptic Crypt, on the bottom floor. It can be found by falling through a pitfall trap. (Acts 1&2)
- The malicious skullrider is found in several places places (Act 3):
- The same place as its normal counterpart in The Cryptic Crypt
- Dundrasil Region
- The Other Side
- The demonrider comes in two varieties:
- The normal demonrider can be found in several places:
- North-western parts of The Eerie Eyrie (Acts 1&3)
- The Other Side; within the Cursed Cloisters (Act 1)
- The vicious demonrider can be found in several places:
- Dundrasil Region (Act 2)
- Eerie Eyrie (Act 2)
- The Other Side (Act 2)
- Drustan's Labyrinth - The Disciple's Trial - The Cruel Crypt (Act 3)
- Drustan's Labyrinth - The Disciple's Trial - The Eerie Valley (Act 3)
- The normal demonrider can be found in several places:
- The hellrider comes in two varieties:
- The normal hellrider is found in the Fortress of Fear - Level 3 - Exterior (Act 2).
- The vicious hellrider is found in Drustan's Labyrinth - The Luminary's Trial - Citadel of Spite - Level 3
Horknights edit
The wasp of a horknight can hover in the air and let the Luminary coast over water.
- The midnight horknight comes in two varieties:
- The normal midnight horknight can be found in several places in the Laguna di Gondolia (Acts 1&3):
- North of the Laguna di Gondolia campsite
- The treetop bridge section, in the middle of the map.
- West of Gondolia, straight after crossing the pathway leading towards the section that houses the Grotta della Fonte dungeon.
- The vicious midnight horknight can be found in several places (Act 2):
- The Hotto Steppe
- Laguna di Gondolia
- The normal midnight horknight can be found in several places in the Laguna di Gondolia (Acts 1&3):
- The horknight mount can be found in Dundrasil Region (Act 1).
- The honeyhead horknight comes in two varieties:
- The normal honeyhead horknight can be found in several places (Act 2):
- The malicious honeyhead horknight can be found in the same places as its normal counterpart. (Act 3)
- The horknight watchman can be found in several places (Act 3):
- The Hotto Steppe
- Dundrasil Region
Face Invaders edit
The body of a face invader is strong enough so that when charging (sprinting) at full speed, it is able to break down blockages.
- The face invader comes in two varieties:
- The normal face invader can be found northwest of the Snaerfelt campsite. They can break glaciers. (Act 1)
- The vicious face invader can be found in several locations:
- The same place as its normal counterpart (Act 2)
- Drustan's Labyrinth - Path to Trial Isle (Act 3)
- Drustan's Labyrinth - The Luminary's Trial - Citadel of Spite - Level 3
- Visor kaisers come in two varieties:
- The normal visor kaiser can be found in several locations (Act 2):
- Mount Huji, in the Caldera - Lower Area. They break large lava rock formations.
- Fortress of Fear - Level 3; they can walk over dangerous floors buzzing with electricity.
- The malicious visor kaiser can be found in the same place as its normal counterpart in Mount Huji. (Act 3)
- The normal visor kaiser can be found in several locations (Act 2):
- The malicious masqueraider can be found in the same place as face invaders. (Act 3)
Headless Horsemen edit
The spectral steed of a headless horseman functions the same as a normal horse, but slower.
- The normal headless horseman can be found in several places (Act 2):
- Gallopolis Region
- Dundrasil Region
- The headless norseman can be found in the Snærfelt. (Act 3)
Dragon Riders edit
The dragon of a dragon rider has full flight capabilities and can glide in the air.
- The dragon rider comes in several varieties:
- The normal dragon rider mount can be found in several locations (Act 2):
- Insula Algarum
- Mount Pang Lai
- The malicious dragon rider can be found in the same places as its normal counterpart. (Act 3)
- The normal dragon rider mount can be found in several locations (Act 2):
- The dragooner comes in two varieties:
- The normal dragooner can be found in several locations:
- The Fortress of Fear, on levels 1 (ground floor) and 2, on the floating bridges in the center of the fortress. (Act 2)
- The Battleground - Level B4 (at the bottom of the ramp)
- The malicious dragooner can be found in several places (Act 3):
- Insula Centralis
- The Battleground (same place as normal counterpart)
- The normal dragooner can be found in several locations:
- The dread dragooner comes in two varieties:
- The normal dread dragooner can be found on floor three of the Fortress of Fear, on its floating bridge. (Act 2)
- The vicious dread dragooner can be found in several places in Drustan's Labyrinth (Act 3):
- The Disciple's Trial - The Eerie Valley
- The Luminary's Trial - The Citadel of Spite - Level 1 (in the central room)
Definitive Edition edit
The Definitive Edition includes the following additional monsters:
Slime knights edit
Slime knights can use their swords to slash away any low-levelled monsters or initiate a battle.
- Slime knights come in two varieties:
- The normal slime knights can be found in The Costa Valor (Act 1).
- The malicious slime knights can be found in the same place (Act 3).
- The metal slime knight comes in two varieties:
- The normal metal slime knight is in the northern parts of The Champs Sauvage (Act 1)
- The vicious metal slime knight is in the same place. (Act 2)
Maidens edit
Iron maidens can dash (sprint), and monsters will not run towards the player nor will they run away from the player while the Luminary is inside the maiden's cage. Additionally, battles are not able to be initiated.
- Iron maidens come in two varieties:
- The normal iron maidens can be found in The Costa Valor (Act 2).
- Vicious iron maidens can be found in Drustan's Labyrinth - The Luminary's Trial - Citadel of Spite - Level 2
- Golden girls come in two varieties:
- The normal golden girls can be found in the Fortress of Fear.
- Vicious golden girls can be found in Drustan's Labyrinth - The Luminary's Trial - Citadel of Spite - Level 2 (western exit to exterior)
- Vicious steel sirens can be found in Drustan's Labyrinth - Path to Trial Isle
Golems edit
A gold golem's loud footsteps will scare off small and medium-sized monsters, as long as they are weaker than the Luminary. Its big, heavy punch can also break down barriers.
- Gold golems come in two varieties:
- The Gyldenhal (Act 2)
- Drustan's Labyrinth - The Sage's Trial - Hoarder's Keep (Act 3)
- Glacial golems can be found in the Snaerfelt (Act 3).
Big Dragons edit
Big dragons will require the Luminary to possess the wolf dragon armour (Act 2/3) before they will allow him on their backs. These beasts can fly like dragon riders can, but will also scare off any monster regardless of its size.
- Chihuawyrms can be found on Insula Centralis (Act 2)
- Labradrakes can be found on Insula Centralis (Act 3)