List of spells in Dragon Quest III

The following table lists all spells available in every version of Dragon Quest III.

Note that the listed levels at which spells are learned is only a general guideline; a character's Wisdom stat greatly influences how quickly or how slowly he or she may learn a given spell.

Name JP name MP Hero Mage Priest Sage Description
Frizz メラ Mera 2 2 1 1 Singes a single enemy with a small fireball.
Frizzle メラミ Merami 6 17 17 Burns a single enemy with a large fireball.
Kafrizzle メラゾーマ Merazōma 18 36 36 Incinerates a single enemy with an enormous fireball.
Sizz ギラ Gira 4 10 7 7 Singes a group of enemies with a blazing fire.
Sizzle ベギラマ Begirama 6 23 14 14 Burns a group of enemies with a blazing wall of fire.
Kasizzle べギラゴン Begiragon 12 29 29 Scorches a group of enemies with the blazing flames of the underworld.
Bang イオ Io 5 13 11 11 Damages all enemies with a small explosion.
Boom イオラ Iora 9 23 23 Engulfs all enemies in a large explosion.
Kaboom イオナズン Ionazun 15 38 38 Blasts all enemies with an incredibly violent explosion.
Crack ヒャド Hyado 3 5 5 Pierces a single enemy with razor-sharp icicles.
Crackle ヒャダルコ Hyadaruko 6 20 20 Rips into a group of enemies with sharp icicles.
Kacrack ヒャダイン Hyadain 12 26 26 Skewers all enemies with a hail of sharp icicles.
Kacrackle マヒャド Mahyado 12 32 32 Slices a group of enemies with a stinging storm of icicles.
Woosh バギ Bagi 4 12 12 Slices through a group of enemies with a small whirlwind.
Swoosh バギマ Bagima 6 26 26 Slices through a group of enemies with a powerfulwhirlwind.
Kaswoosh バギクロス Bagikurosu 9 36 36 Slices through a group of enemies with a destructive whirlwind.
Zap ライデイン Raidein 8 26 Calls down lightning on a single enemy.
Kazap ギガデイン Gigadein 30 41 Rains down thunderbolts on all enemies.
Whack ザキ Zaki 7 22 22 A cursed incantation that sends an enemy to the hereafter.
Thwack ザラキ Zaraki 7 28 28 A cursed incantation that sends a group of enemies to the hereafter.
Kamikazee メガンテ Megante 1 41 41 Sacrifices your own life to destroy all enemies.
Heal ホイミ Hoimi 3 4 1 1 Restores around 30 HP to a single ally.
Midheal ベホイミ Behoimi 5 29 14 14 Restores around 80 HP to a single ally.
Fullheal ベホマ Behoma 7 33 30 30 Restores all HP to a single ally.
Multiheal べホマラー Behomarā 18 34 34 Restores around 80 HP to all party members.
Omniheal ベホマズン Behomazun 62 38 Restores all HP to all party members.
Zing ザオラル Zaoraru 10 35 24 24 Can resurrect a fallen ally.
Kazing ザオリク Zaoriku 20 38 38 Always resurrects a fallen ally.
Squelch キアリー Kiarī 3 11 11 Cures a single ally of the effects of poison.
Tingle キアリク Kiariku 6 15 15 Cures a single ally of the effects of paralysis.
Cock-a-doodle-doo ザメハ Zameha 3 16 16 Cures all party members of the effects of sleep.
Sheen シャナク Shanaku 18 30 30 Lifts a curse from a single ally.
Poof ニフラム Nifuramu 2 6 2 2 Can make a group of enemies disappear.
Blasto バシルーラ Bashirūra 7 20 20 Sends a single enemy flying off into the horizon.
Acceleratle ピオリム Piorimu 3 5 5 Raises the agility of all party members.
Buff スカラ Sukara 3 4 4 Raises the defence of a single party member.
Kabuff スクルト Sukuruto 4 9 9 Raises the defence of all party members.
Oomph バイキルト Baikiruto 6 21 21 Increases the attack power of a single party memebr.
Bounce マホカンタ Mahokanta 8 24 24 Forms a barrier that reflects the spells of friend and foe alike.
Insulatle フバーハ Fubāha 6 32 32 Forms a barrier that protects all party members from fire- and ice-based attacks.
Puff! ドラゴラム Doragoramu 24 34 34 Transform into a fire-breathing dragon.
Morph モシャス Moshasu 12 37 37 Take on the form of a fellow party member.
Kaclang アストロン Asutoron 6 12 Turns all party members to steel for several turns, rendering them invulnerable, but immobile.
Drain Magic マホトラ Mahotora 0 15 15 Steals MP from a single enemy.
Snooze ラリホー Rarihoo 3 16 9 9 Puts a group of enemies to sleep.
Fizzle マホトーン Mahotoon 3 18 13 13 Prevents a group of enemies from using magic.
Fuddle メダパニ Medapani 5 27 27 Sends one enemy into a state of confusion.
Dazzle マヌーサ Manūsa 4 7 7 Envelops a group of enemies in illusions.
Deceleratle ボミオス Bomiosu 3 12 12 Reduces the agility of a group of enemies.
Sap ルカニ Rukani 3 18 18 Reduces the defence of a single enemy.
Kasap ルカナン Rukanan 4 18 18 Reduces the defence of a group of enemies.
Zoom ルーラ Ruura 8 7 12 12 Allows you to return instantly to certain places you have visited before.
Evac リレミト Riremito 8 14 9 9 Allows you to exit instantly from dungeons, caves, and towers.
Holy Protection トヘロス Toherosu 4 19 Generates a holy aura that causes weaker monsters to avoid your party.
Peep インパス Inpasu 3 18 18 Reveals the nature of a treasure chest's contents.
Safe Passage トラマナ Toramana 2 19 19 Allows the party to float unharmed over hazardous surfaces.
Tick-tock ラナルータ Ranarūta 12 25 25 Turns night into day, and vice-versa.
Fade レムオル Remuoru 15 33 33 Makes you invisible for a short while.
Click アバカム Abakamu 0 35 35 Opens locked doors.
Hocus Pocus パルプンテ Parupunte 24 40 40 Take a chance with Lady Luck! One she knows what will happen.
Thief
exclusive spells
JP name MP Level Description
Storeyteller フローミ 2 10 States the name of the dungeon the party is in and what floor
Snoop レミラーマ 2 20 Makes hidden items shine with a faint glimmer in dungeons

While only the Hero, Mage, Priest, and Sage vocations can innately learn to use magic, several other professions have utilities that can aid the party as well:

  • Gadabouts will learn to randomly perform a wide variety of antics as they level up, with several mimicking spells directly. Furthermore, they learn the Whistle skill at level 13 in all remakes and ports of the title, instantly triggering a battle when on the overworld.
  • Merchants are able to apprise items, revealing the details of a given object. In all remade versions of the title the traders are also able to learn the Dig skill at level 12. This ability's effect is it has a chance at acquiring random loot (partially determined by the mobs encountered in the region) or gold by digging up to 5 tiles in a map. There is a 1/28th chance for the excavated gold to be half of what the party is currently carrying, meaning exceptionally patient players can experience exponential gains during any point in the adventure. A merchant will also learn Service Call at level 17: the skill's effect is it lets the player call for a service such as a church, inn, or the last shop Item/weapon/armour shop most recently visited, being a Hail Mary for when the Evac spell is unavailable or the party does nto have any Chimaera wings.

Creative players can also take advantage of the vocation-swapping system of Alltrades Abbey, in that a character's spells will be remembered when changing lifestyles. This can lead to Martial Artists using Kaswoosh to deal with crowd control, Thieves keeping the party going with Multiheal, and so forth. The only limits to this system are that the Hero cannot change vocations and a character will never gain more MP when switching to a vocation that does not naturally accrue any.