List of spells in Dragon Quest III
The following table lists all spells available in every version of Dragon Quest III.
Note that the listed levels at which spells are learned is only a general guideline; a character's Wisdom stat greatly influences how quickly or how slowly he or she may learn a given spell.
| Name | JP name | MP | Hero | Mage | Priest | Sage | Description |
|---|---|---|---|---|---|---|---|
| Frizz | メラ Mera | 2 | 2 | 1 | 1 | Singes a single enemy with a small fireball. | |
| Frizzle | メラミ Merami | 6 | 17 | 17 | Burns a single enemy with a large fireball. | ||
| Kafrizzle | メラゾーマ Merazōma | 18 | 36 | 36 | Incinerates a single enemy with an enormous fireball. | ||
| Sizz | ギラ Gira | 4 | 10 | 7 | 7 | Singes a group of enemies with a blazing fire. | |
| Sizzle | ベギラマ Begirama | 6 | 23 | 14 | 14 | Burns a group of enemies with a blazing wall of fire. | |
| Kasizzle | べギラゴン Begiragon | 12 | 29 | 29 | Scorches a group of enemies with the blazing flames of the underworld. | ||
| Bang | イオ Io | 5 | 13 | 11 | 11 | Damages all enemies with a small explosion. | |
| Boom | イオラ Iora | 9 | 23 | 23 | Engulfs all enemies in a large explosion. | ||
| Kaboom | イオナズン Ionazun | 15 | 38 | 38 | Blasts all enemies with an incredibly violent explosion. | ||
| Crack | ヒャド Hyado | 3 | 5 | 5 | Pierces a single enemy with razor-sharp icicles. | ||
| Crackle | ヒャダルコ Hyadaruko | 6 | 20 | 20 | Rips into a group of enemies with sharp icicles. | ||
| Kacrack | ヒャダイン Hyadain | 12 | 26 | 26 | Skewers all enemies with a hail of sharp icicles. | ||
| Kacrackle | マヒャド Mahyado | 12 | 32 | 32 | Slices a group of enemies with a stinging storm of icicles. | ||
| Woosh | バギ Bagi | 4 | 12 | 12 | Slices through a group of enemies with a small whirlwind. | ||
| Swoosh | バギマ Bagima | 6 | 26 | 26 | Slices through a group of enemies with a powerfulwhirlwind. | ||
| Kaswoosh | バギクロス Bagikurosu | 9 | 36 | 36 | Slices through a group of enemies with a destructive whirlwind. | ||
| Zap | ライデイン Raidein | 8 | 26 | Calls down lightning on a single enemy. | |||
| Kazap | ギガデイン Gigadein | 30 | 41 | Rains down thunderbolts on all enemies. | |||
| Whack | ザキ Zaki | 7 | 22 | 22 | A cursed incantation that sends an enemy to the hereafter. | ||
| Thwack | ザラキ Zaraki | 7 | 28 | 28 | A cursed incantation that sends a group of enemies to the hereafter. | ||
| Kamikazee | メガンテ Megante | 1 | 41 | 41 | Sacrifices your own life to destroy all enemies. | ||
| Heal | ホイミ Hoimi | 3 | 4 | 1 | 1 | Restores around 30 HP to a single ally. | |
| Midheal | ベホイミ Behoimi | 5 | 29 | 14 | 14 | Restores around 80 HP to a single ally. | |
| Fullheal | ベホマ Behoma | 7 | 33 | 30 | 30 | Restores all HP to a single ally. | |
| Multiheal | べホマラー Behomarā | 18 | 34 | 34 | Restores around 80 HP to all party members. | ||
| Omniheal | ベホマズン Behomazun | 62 | 38 | Restores all HP to all party members. | |||
| Zing | ザオラル Zaoraru | 10 | 35 | 24 | 24 | Can resurrect a fallen ally. | |
| Kazing | ザオリク Zaoriku | 20 | 38 | 38 | Always resurrects a fallen ally. | ||
| Squelch | キアリー Kiarī | 3 | 11 | 11 | Cures a single ally of the effects of poison. | ||
| Tingle | キアリク Kiariku | 6 | 15 | 15 | Cures a single ally of the effects of paralysis. | ||
| Cock-a-doodle-doo | ザメハ Zameha | 3 | 16 | 16 | Cures all party members of the effects of sleep. | ||
| Sheen | シャナク Shanaku | 18 | 30 | 30 | Lifts a curse from a single ally. | ||
| Poof | ニフラム Nifuramu | 2 | 6 | 2 | 2 | Can make a group of enemies disappear. | |
| Blasto | バシルーラ Bashirūra | 7 | 20 | 20 | Sends a single enemy flying off into the horizon. | ||
| Acceleratle | ピオリム Piorimu | 3 | 5 | 5 | Raises the agility of all party members. | ||
| Buff | スカラ Sukara | 3 | 4 | 4 | Raises the defence of a single party member. | ||
| Kabuff | スクルト Sukuruto | 4 | 9 | 9 | Raises the defence of all party members. | ||
| Oomph | バイキルト Baikiruto | 6 | 21 | 21 | Increases the attack power of a single party memebr. | ||
| Bounce | マホカンタ Mahokanta | 8 | 24 | 24 | Forms a barrier that reflects the spells of friend and foe alike. | ||
| Insulatle | フバーハ Fubāha | 6 | 32 | 32 | Forms a barrier that protects all party members from fire- and ice-based attacks. | ||
| Puff! | ドラゴラム Doragoramu | 24 | 34 | 34 | Transform into a fire-breathing dragon. | ||
| Morph | モシャス Moshasu | 12 | 37 | 37 | Take on the form of a fellow party member. | ||
| Kaclang | アストロン Asutoron | 6 | 12 | Turns all party members to steel for several turns, rendering them invulnerable, but immobile. | |||
| Drain Magic | マホトラ Mahotora | 0 | 15 | 15 | Steals MP from a single enemy. | ||
| Snooze | ラリホー Rarihoo | 3 | 16 | 9 | 9 | Puts a group of enemies to sleep. | |
| Fizzle | マホトーン Mahotoon | 3 | 18 | 13 | 13 | Prevents a group of enemies from using magic. | |
| Fuddle | メダパニ Medapani | 5 | 27 | 27 | Sends one enemy into a state of confusion. | ||
| Dazzle | マヌーサ Manūsa | 4 | 7 | 7 | Envelops a group of enemies in illusions. | ||
| Deceleratle | ボミオス Bomiosu | 3 | 12 | 12 | Reduces the agility of a group of enemies. | ||
| Sap | ルカニ Rukani | 3 | 18 | 18 | Reduces the defence of a single enemy. | ||
| Kasap | ルカナン Rukanan | 4 | 18 | 18 | Reduces the defence of a group of enemies. | ||
| Zoom | ルーラ Ruura | 8 | 7 | 12 | 12 | Allows you to return instantly to certain places you have visited before. | |
| Evac | リレミト Riremito | 8 | 14 | 9 | 9 | Allows you to exit instantly from dungeons, caves, and towers. | |
| Holy Protection | トヘロス Toherosu | 4 | 19 | Generates a holy aura that causes weaker monsters to avoid your party. | |||
| Peep | インパス Inpasu | 3 | 18 | 18 | Reveals the nature of a treasure chest's contents. | ||
| Safe Passage | トラマナ Toramana | 2 | 19 | 19 | Allows the party to float unharmed over hazardous surfaces. | ||
| Tick-tock | ラナルータ Ranarūta | 12 | 25 | 25 | Turns night into day, and vice-versa. | ||
| Fade | レムオル Remuoru | 15 | 33 | 33 | Makes you invisible for a short while. | ||
| Click | アバカム Abakamu | 0 | 35 | 35 | Opens locked doors. | ||
| Hocus Pocus | パルプンテ Parupunte | 24 | 40 | 40 | Take a chance with Lady Luck! One she knows what will happen. |
| Thief exclusive spells |
JP name | MP | Level | Description |
|---|---|---|---|---|
| Storeyteller | フローミ | 2 | 10 | States the name of the dungeon the party is in and what floor |
| Snoop | レミラーマ | 2 | 20 | Makes hidden items shine with a faint glimmer in dungeons |
While only the Hero, Mage, Priest, and Sage vocations can innately learn to use magic, several other professions have utilities that can aid the party as well:
- Gadabouts will learn to randomly perform a wide variety of antics as they level up, with several mimicking spells directly. Furthermore, they learn the Whistle skill at level 13 in all remakes and ports of the title, instantly triggering a battle when on the overworld.
- Merchants are able to apprise items, revealing the details of a given object. In all remade versions of the title the traders are also able to learn the Dig skill at level 12. This ability's effect is it has a chance at acquiring random loot (partially determined by the mobs encountered in the region) or gold by digging up to 5 tiles in a map. There is a 1/28th chance for the excavated gold to be half of what the party is currently carrying, meaning exceptionally patient players can experience exponential gains during any point in the adventure. A merchant will also learn Service Call at level 17: the skill's effect is it lets the player call for a service such as a church, inn, or the last shop Item/weapon/armour shop most recently visited, being a Hail Mary for when the Evac spell is unavailable or the party does nto have any Chimaera wings.
Creative players can also take advantage of the vocation-swapping system of Alltrades Abbey, in that a character's spells will be remembered when changing lifestyles. This can lead to Martial Artists using Kaswoosh to deal with crowd control, Thieves keeping the party going with Multiheal, and so forth. The only limits to this system are that the Hero cannot change vocations and a character will never gain more MP when switching to a vocation that does not naturally accrue any.