Striking sabrecat

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The Striking sabrecat is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II.

When it first debuted, it was a stronger, pink-furred variant of the Sabrecat, but in some spinoff games it became a palette swap of the Great sabrecat instead.

Characteristics[edit | edit source]

The original Striking sabrecat resembles the real-world smilodons of the Pleistocene era with pink fur and fearsome solid yellow eyes. This design make a reappearance in Stars, but starting with Monster Battle Road II, the sabrecat became a pink and red-furred palette swap of the Great sabrecat. This design went on to reappear in Joker 3 and Tact, as well.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

The party faces a Striking sabrecat at the castle of Dirkandor in exchange for the Moon Sigil.

Dragon Quest Monsters: Joker 3[edit | edit source]

Tigercub appeared as an infant form to the Striking sabrecat, paralleling the Great sabrecat and the Great sabrecub.

Dragon Quest Tact[edit | edit source]

Striking sabrecat appears as an A-rank monster of the Beast family that can be scouted normally from any banner. The striking sabrecat can be faced as an enemy at Dirkandor during the limited Dragon Quest II event, referencing the Luminaries' acquisition of the Moon Sigil. It can participate in Heligator's Battle Road as a party member.

Striking sabrecat (キラータイガー Kirā taigā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 120 886 343 4
Attack Defence Agility Wisdom Weight
410 193 467 138 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Super Weak Normal Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Singe
Sear*
Hades Pit*
Talent Blossoming: Cremate
Frizz-type Martial MP Cost -10% / Stats Up
Zap Res +25 / Stats Up
Sear Potency +5% / Stats Up
Cremate Potency +5%
Woosh Res +25 / Stats Up
Sear Potency +5% / Stats Up
Cremate Potency +5%
Perks
Basic perks Max HP +20
AGL +15
Sear Potency +2%
Leader perk Raises martial potency of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Frizz-type Martial MP Cost -10%: Lowers Frizz-type martial MP cost by 10%.


Gallery[edit | edit source]